Mystic_Snowfang
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How much would a magical clockwork leg cost?
A roll went bad and the group's fighter lost his leg (hip down) from a goblin on a crit. (it was really quite funny) Anyway, I'm a nice GM and allowed him to get a clockwork leg.
How much should it cost him, and what componets would it need. What sort of care would it need, and what are the chances of it breaking?
| Scott Carter |
How much would a magical clockwork leg cost?
A roll went bad and the group's fighter lost his leg (hip down) from a goblin on a crit. (it was really quite funny) Anyway, I'm a nice GM and allowed him to get a clockwork leg.
How much should it cost him, and what componets would it need. What sort of care would it need, and what are the chances of it breaking?
66,000 gp for a wonderos item that functions as a continuously animated object + 380 gp for casting restoration to intigrate the leg. No maintinance, treated as any metal object.
Or
Just about 400 gp, based on the cost to remove ability damage, but I would require minimum daily maintinance DC 10 on craft clockwork. 10% chance of any damage causing it to need more serious repair.
Mystic_Snowfang
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Mystic_Snowfang wrote:How much would a magical clockwork leg cost?
A roll went bad and the group's fighter lost his leg (hip down) from a goblin on a crit. (it was really quite funny) Anyway, I'm a nice GM and allowed him to get a clockwork leg.
How much should it cost him, and what componets would it need. What sort of care would it need, and what are the chances of it breaking?
66,000 gp for a wonderos item that functions as a continuously animated object + 380 gp for casting restoration to intigrate the leg. No maintinance, treated as any metal object.
Or
Just about 400 gp, based on the cost to remove ability damage, but I would require minimum daily maintinance DC 10 on craft clockwork. 10% chance of any damage causing it to need more serious repair.
Thank you.
He also lost an eye.
How much would it cost to craft a working fake eye from a black opal?
| proftobe |
My question is: What does he want it to do? Price from there
1. its just a leg/eye. If its just a neat bit of character color price it at the cost of regenerating the limb/eye. If he or you want it to be fiddly for RP purposes or a price break then add repair rolls to keep them in order.
2. Or if he wants to build in other effects price it as a magic item that it replaces time 1.5 because it can't be removed. Come up with house rules for things like hidden weapons, potions, thieves tools. Maybe 500 gold extra for an inner sheath(maybe one with a spring depends on how advanced clockwork is in your campaign) and a small space equal to a pouch.