Doram ob'Han
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Is it "advice" or is it "PFS?" Mods will decide.
I'm inserting a handful of modules into an Adventure Path, and I have a concern about treasure. I know that in PFS play the treasure all goes away at the end of the module. Does this mean that there is too much loot, and it's not built to let the party keep it all? On the flip side, I have six players, so I often need to bump up the loot.
This comes from reading one of the modules, getting to and encounter in the middle and thinking, "Jeez, that critter's nest has a boatload of stuff." Does anyone have experience with this? What do you recommend: leave as is, add more for extra players, cut it down because PFS mods actually include twice as much loot as a regular game?