Anchor Feather Token


Rules Questions


2 people marked this as FAQ candidate.

We're running a Pirates! game. Stopping fleeing ships has come up a few times, thus the anchor token. But how does it actually *work*? Is it a force that makes the ship stop for up to 24 hours? Can it be ended early? Is the ship now an immovable object?

Or is it a real, physical anchor, that moors the boat and lasts for 24 hours? If so, how many HPs? Hardness? Can you pick it up with your insane strength and bludgeon someone with it?

Grand Lodge

It's a real deal anchor. Check the damaging objects section for the HP and hardness. You can attempt to lift and use the anchor as an improvised weapon.


blackbloodtroll wrote:
It's a real deal anchor. Check the damaging objects section for the HP and hardness. You can attempt to lift and use the anchor as an improvised weapon.

What makes you think that? Not arguing, just curious if you actually found somewhere the paizo folks discussed it, or are just going with what you think is most reasonable?


It costing 50g seems a pretty good reason why it is not some sort of magical immobility. Otherwise I could use it to moor some poor smuck at the bottom of the ocean with no chance to swim away or detach. I mean a person is a craft no? I have a crew of like a billion red blood cells and bacteria working round the clock(even more now, damn sickness).

Edit/threadjack:Black Blood do you ever sleep :? you've posted on everything on the boards i think. hehe

Grand Lodge

I have consistent fits of insomnia. The longer I've been up, the weirder my posts get.
Back on topic: Yeah, it's just an anchor that lasts a day. You shouldn't expect too much from a 50gp magic item.


Shizzle69 wrote:

It costing 50g seems a pretty good reason why it is not some sort of magical immobility. Otherwise I could use it to moor some poor smuck at the bottom of the ocean with no chance to swim away or detach. I mean a person is a craft no? I have a crew of like a billion red blood cells and bacteria working round the clock(even more now, damn sickness).

Edit/threadjack:Black Blood do you ever sleep :? you've posted on everything on the boards i think. hehe

No, you aren't a craft. So that argument is a non-issue. Having gp value have some relation to how useful/powerful something is makes good sense of course, but I'm not sure "magic immobility" is actually better than "instant for-real anchor". Because I'd be sorely tempted to use it to *sink* boats by dropping it out of the sky on them.

Grand Lodge

Still less powerful then a immovable rod type of effect.


on the subject of Anchor feather tokens, was it wrong of me to start enchanting them for the hurling barbarian in the party, the very day I got craft wondrous item?

Grand Lodge

I just noticed that it never states the anchor disappears after 24 hours. This should be FAQ'd. Rough and Ready trait will allow you to wield them without penalty. There is no RAW way to enchant an improvised weapon.


Sorry... I meant creating the tokens so the barbarian could always have heavy improvised weapons to throw without having to be encumbered. I didn't mean to suggest trying to make the anchor an enchanted weapon with a plus to hit.

Grand Lodge

Yeah, you can use them without a boat nearby.

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