Dragon disciple build advice, please


Advice

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

here it is. this is done on a whim for carion crown, since we need an arcane caster. i'm planning on getting mostly buff and utility, and at least the highest summon i can cast. it's either this or a tattooed sorc with draconic bloodline. any ideas or advice on if this will even work?

CG Suli

Sorcerer 5/Dragon Disciple 10/Sorcerer 5

Str 16+2 (4, 8, 12 & 20)
Dex 14
Con 14
Int 13-2
Wis 10
Cha 16+2 (16)

Draconic Bloodline: Copper

Trait: Magical Knack: Sorcerer
Trait: Chance Survivor +2 Init
Trait: Focused Mind +2 concentration

Favored Class: HPs

1- Toughness
+ Echew Materials
3- Arcane Strike
5- Inscribe magical Tattoo
7- Skill Focus: Knowledge Planes
+ Power Attack
9- eldritch Heritage: Abyssal bloodline
10+ Improved Intiative
11- Improved Eldritch Heritage: Abyssal might
13- Defensive Combat Training
+ Quicken Spell
15- Extend SPell??
17- greater eldritch heritage: Added Summonings
+ Great Fortitude
19- ???


Combat reflexes and a reach weapon would get you a fair bit of mileage with that dex.

In 9 or int 7 you still get one skill point. From a min maxing perspective thats a very expensive skill point

You have caster levels with fighter feats. 1 level of sorcerer is usually all you need. DD doesn't do well as a primary caster, it really helps the fighter more.


Greetings, fellow travellers.

Your build will work fine, but if you're bound on these two classes I'd go sorc6/dd10/sorc4.

Thus, you get access to 3rd level spells earlier and your BAB progression is faster, too.

Why're you taking levels of dd, if you need an arcance caster?
While dd (to me) is much more in tune now as to what the name evokes and what you get for it, it hinders your spell casting and depending on what level you'll reach by the end of the AP you gain access to 7th level spells as opposed to 8th level spells if staying sorc all the way (assuming lvl 16 here, most APs don't even let you reach that).

Oh, by the way, have you read Oterisk's guide? Do give it a try as he gives sound advice.

Ruyan.


I love the concept, and I am currently playing something similar myself. It isn't mechanically optimal, so if you have a focused arcane caster in your party you might feel a bit lacking in the raw magic power department, but since you say you're the only one, I wouldn't worry about that: It's all relative after all.

It is my understanding that the adventure paths take you to level 13-15 or thereabouts, so I think the focus must be on that level range. Don't plan for level 20.

I don't think you'll be able to be useful in melee without going something like pal2/sor3/dd x (and then perhaps some Eldritch Knight or Arcane Archer) or bard/DD (I sometimes wish I'd taken the bard/DD route -- whip & trip!), so I'd drop Arcane Strike and Power Attack. Doubly so if you're the main arcane caster of the party. But I would consider Skill Focus: Use Magic Device. You have it as a class skill, and your high Cha makes you a natural: might as well boost it over the top.

I am going pure sor/DD with my character, and the mix is viable. You get very very tough, what with good fort and will progressions, can take Great Fortitude and Toughness as bloodline feats, d12 hit die, nat armor increase... I also like the blindsense + Blindsight bloodline feat, situational but cool.

Also I'd go sor 6 before embarking on DD to pick up a third level spell ASAP, and for the +1 to BAB and all saves you get at sor 6.

Then, sadly, I have not been able to justify taking all 10 levels of DD, but will stop at 8. Losing that third caster level for no real gain is too painful. You could stop at DD4 and go into Arcane Archer (or just an AA dip and then Eldritch knight, but by the time that's an option the AP will likely be nearing its end).

With sor6 / DD8 / sor x you will lose only two caster levels, which hurts a bit, but to me at least the price seems worth it:

-- much better fort save than a straight sor, from good save progression, +2 con, and easy to justify taking Great Fort
-- much better AC than a straight sor (not that that is very imptorant, but it's cool);
-- more hit points than a straight sor (1d12 ==> 6,5 avg; 1d6 +1 favored class bonus ==> 4,5 avg, albeit with lower variability)
-- +4 str, +2 con, +2 int;
-- an extra use per day of a breath weapon that will eventually deal 20d6 damage;
-- you still get to learn all of your bloodline bonus spells (though the 5+ level ones will be learnt one level later than a straight sor would've (you'll lose the bonus spells after Fear if you go AA or EK);
-- permanent blindsense 30' @ lvl 11
-- wings @ lvl 15, if you get that far: a perk you'll lose if you go AA or EK

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

thanks for the guide! this solves my problems, thanks a lot

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