Is there a way to increase the range of Hexes?


Rules Questions

RPG Superstar 2012 Top 32

We just played our first session in a new 5th level campaign. I play a half-orc witch and a half-elf paladin, the other player plays a tiefling fighter and tiefling rogue 3/wizard 2.

We fought through 3 pretty tough encounters on the road through the woods. First, we fought four 4th level orc barbarian and antipaladins. Next, we fought 3 fiendish hobgoblins and 1 half-fiend hobgoblins. The half-fiend flew away and then came back with his mate, both with bows and arrows.

Over and over, my witch had trouble using his hexes and spells because the range of his hexes are 30 feet and many, many of his spells have a range of close (25 feet + 5 feet/2 levels). Against barbarians with 40 feet speed or flyers with 60 feet speed, it is very, very hard to target them.

A rod of enlarge spell is going to be needed for this character. At 6th level, I'm definitely getting the Flight Hex, and I will be getting haste from my Time patron, which will help with these problems.

But is there anyway to increase the range of Hexes? Anything like a meta-magic rod of enlarge spell for the hex? A feat? A trait?

RPG Superstar 2012 Top 32

I looked into the Scar hex, but you need to touch the subject, then have them fail a Will save before they expand the range to 1 mile.

Can you use spectral hand to deliver hexes?

Shadow Lodge

Have a read of this: https://docs.google.com/document/d/1avH5AFYaZ838OC_W7BY_Bnt1TH9KGCc2ygTOb0C iYu0/edit?hl=en&pli=1#

Scroll down to the Scar hex, and read up about using the Scar hex with the Split Hex feat. Note that you can't do this until 10th level due to the Split Hex feat pre-req.


You can use a familiar to deliver touch hexes, that is all I have for you...

Grand Lodge

Conductive weapons.

RPG Superstar 2012 Top 32

Remco Sommeling wrote:
You can use a familiar to deliver touch hexes, that is all I have for you...

I have a turtle familiar. :-(

RPG Superstar 2012 Top 32

Avatar-1 wrote:

Have a read of this: https://docs.google.com/document/d/1avH5AFYaZ838OC_W7BY_Bnt1TH9KGCc2ygTOb0C iYu0/edit?hl=en&pli=1#

Scroll down to the Scar hex, and read up about using the Scar hex with the Split Hex feat. Note that you can't do this until 10th level due to the Split Hex feat pre-req.

The link didn't work. :-(

Also, I won't be able to get that feat until 11th level, because I only get feats at odd levels. And even then, the Scar Hex + Split Hex feat only increases the range from touch to 30 feet, and I want to increase the range above 30 feet.


SmiloDan wrote:
Avatar-1 wrote:

Have a read of this: https://docs.google.com/document/d/1avH5AFYaZ838OC_W7BY_Bnt1TH9KGCc2ygTOb0C iYu0/edit?hl=en&pli=1#

Scroll down to the Scar hex, and read up about using the Scar hex with the Split Hex feat. Note that you can't do this until 10th level due to the Split Hex feat pre-req.

The link didn't work. :-(

Also, I won't be able to get that feat until 11th level, because I only get feats at odd levels. And even then, the Scar Hex + Split Hex feat only increases the range from touch to 30 feet, and I want to increase the range above 30 feet.

I cant actually pull up the link at work but here is the jist of it. You take several small animals (it suggest tiny turtles) and place scars on them. Hand out one to each party member. Now you can hex anything within 30 feat of any of your party memebers. The second would be to scar several small flying pets that you can send out during combat towards your enemies. Between those two you have a huge range on hour hexes. This also works well for any buffing hexes you have as long as they have a scar turtle (or whatever).

RPG Superstar 2012 Top 32

Neat! Thanks!

EDIT:

Especially since my GM hit my paladin with the deeper darkness arrow trick last session!!!!

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Is there a way to increase the range of Hexes? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions