Fighter Build


Advice


Looking into some ideas for a fighter build for ROTRL.

SO far we have a bard (mainly focused on buffs, minor arcane and ranged support) The other players havent chosen yet. Most likely we will have a cleric and a mage.

I havent decided weather I want to maximize damage, defense or find a good mix. Open to any race, thoug I love dwarfs) and perhaps some multiclassing into rogue, barbarian, ranger?.

Should I go with a reach weapon? if so, combat reflexes for crazy AoO
2 handed weapon? seems like an nice damage boost
2 weapons? extra attacks, perhaps 3 rogue levels
Sword and board? if so, shuld I shield bash

soo many options and I'm a bit overwhealmed with them all.
I'd like help with a build, preferable able to hand out solid damage.


I have an idea for a dwarf fighter which I haven't had a chance to make yet. Basically he is a dwarven waraxe specializing Shield focusing fighter who fundamentally messes with spellcasters.

Feats
level 1: Shield focus and missile shield
2: combat reflexes
3: Wpn Focus (waraxe)
4: Wpn specialization (waraxe)
5: Standstill
6: Disruptive
7: Vital strike
8: Greater shield focus
9: Greater Weapon focus
10: Spellbreaker
11: Ray shield
12: Pin down
13: Greater Wpn specialization
14: Penetrating strike
15: Improved vital strike
16: Greater penetrating strike
17: Greater vital strike
18: Devastating strike
I have only thought this far. Was considering teleport tactitian, death or glory, covering defense, or saving shield as other feat options

With the vital strike feats he is able to deal big damage if he takes a standard action to make an attack (such as when he moves and attacks).

Penetrating strike helps to ignore enemy DR.

Standstill and pin down are awesome for controlling the battlefield as well as for screwing over spellcasters (e.g. no one can tumble past him to attack your allies. Spellcasters can't get away from you and therefore must cast spells defensively --> disruptive and spellbreaker)

Otherwise, big damage with dwarven waraxe due to the specializations. Furthermore, with the fighters weapon mastery class features, he becomes even more adequate with axes.

Also, ray shield and missile shield provides an edge against ranged weapons and ranged touch attacks.

Give me your opinion :)


At first i was not a fan of missing power attack, but it is a nice build.

really stands out against spell casters and creatures with DR. ray shield and missle shield are very neat defensive feats I had not concidered.
i

I will play aroudn with this and see what i come up with

Liberty's Edge

I'd replace Vital Strike with Power Atack. It's a better damage enhancer. By 8th (a level after you get it) it already adds 6 dmage, half again what Vital Strike adds, and can do so on every attack. The attack penalty is less than ideal, but it's still better.


He wields his axe one-handed is why I didn't go with power attack. Plus, I figured that he could move in, land a big shot, and then just pin down people and full attack.
Not to say PA isn't still worth it, but this was the character build I went with.

Liberty's Edge

cdogg wrote:

He wields his axe one-handed is why I didn't go with power attack. Plus, I figured that he could move in, land a big shot, and then just pin down people and full attack.

Not to say PA isn't still worth it, but this was the character build I went with.

Vital Strike and Power Attack are equally enhanced by a two-handed weapon, Of the two, Power Attack is always better if you have to pixck, even wielding a weapon one-handed.

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