Is there a feat or trait to maximize or add to Lay on Hands healing?


Rules Questions


As title. my paladin is the only healing we have and we could use a little Oomph to the healing he can lay down.

Anything?
I already picked up a wand of CLW cast by a third level caster but there are times I need to be able to cast a quick healing with out getting out and then putting away a wand...


Extra Lay On Hands
Word of Healing
Extra Mercy
Ultimate Mercy
Reward of Life

Silver Crusade

BltzKrg242 wrote:

As title. my paladin is the only healing we have and we could use a little Oomph to the healing he can lay down.

Anything?
I already picked up a wand of CLW cast by a third level caster but there are times I need to be able to cast a quick healing with out getting out and then putting away a wand...

Read up on the Hospitaler Paladin Archetype, along with the Oathbound Paladin Archetype with Oath of Charity. With these your Lay on hands are 50 percent more effective on targets other than your own character, and you have a Channel Positive Energy that utilizes its own uses per day, rather than consuming 2 uses of LoH, just like a cleric. Also consider getting selective channel, for those times where you don't want to heal the wrong targets with Channel Positive Energy.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

BltzKrg242 wrote:

As title. my paladin is the only healing we have and we could use a little Oomph to the healing he can lay down.

Anything?
I already picked up a wand of CLW cast by a third level caster but there are times I need to be able to cast a quick healing with out getting out and then putting away a wand...

99% of healing should be done out of combat. Unless you're able to heal massive amounts of HP in a single action, you're better off doing something proactive to end the fight and then patching people up afterwards.

Almost the only time in-combat healing is warranted is:
• If the healing is incredibly efficient, like if the entire party is injured and you can channel to heal everyone at once, quintupling your healing output in a single action, or
• If a normally-sturdy character took a lucky crit, and the HP healed is extremely unlikely to be taken away as fast the second time around (i.e., it would take 4+ rounds to deal the same damage without another crit).

The former is not something you can grab gear to accommodate. As for the latter, every PC should carry a potion of cure serious wounds so they can "undo crits" on themselves. If you really really want to, you could get a couple of oils of CSW and put them in spring-loaded wrist sheaths. Approach an ally, pop the flask into your hand, smear it on them.

But don't get in the habit of healing in combat. More often than not, it's a worse idea than standing there taking Total Defense.


The only time I am anticipating healing in combat is party members dropping to dead or if I can quickly get them from unconscious to conscious so they can heal themselves further (with potions etc) while I defend them.

To Volkspanzer, my Paly has only one archetype and it's the Shining Knight but the selective channel might be worth a looking into.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

BltzKrg242 wrote:
The only time I am anticipating healing in combat is party members dropping to dead or if I can quickly get them from unconscious to conscious so they can heal themselves further (with potions etc) while I defend them.

It's usually better to just leave them bleeding on the ground and kill the bad guy.

If you heal somebody up from negatives, then they've suddenly become a target again, except this time they're at super-low HP and a solid hit will take them past unconscious to dead-for-real. Or if they use the chance to use potions, then you've just given the bad guy a whole free round unmolested to work on the next guy (or get past you and drop the guy you're trying to heal).

Again, 99% of healing should be out of combat. In-combat healing can actually be counterproductive.


While I understand the min/max sentiment of your statements Jiggy, roleplaying does, every so often, suggest that maybe you should use heals in combat, even if it isn't the quickest way of killing your rival... if your friend is bleeding out on the floor, and you choose to ignore him and swing at the BBEG because "the best way to avoid damage is kill your target"... well, I hope you don't have to attend his funeral is all (which is entirely possible due to bleed damage, AoE, etc). Secondly, a DPR race isn't always the most fun you can have in this game, at least, IMO.

Again, I do understand where you are coming from, but I see that sort of statement far too often to not say ~something~... there is a balance :)


As Stubbs says, my Paladin will in most all cases shield his ally and heal rather than hack away when an Ally goes down. If the ally can get back in the game, that's two people hacking instead of just one which splits targets and causes more damage.

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