I'm needing help finding good Sorcerer Buff spells from Pathfinder or 3.5 Sources anyone got suggestions


Advice


I am in a two person game Level 6 Arcane Sorcerer(Me) and Ranger, and so far this is what I got. I'm trying to be a buff Sorcerer. I picked Spectral Hand since I can use Vampiric Touch as a Spell Like Ability and Healing Touch so I can heal kinda. Thank you for any suggestions!

0 level
-Amanuensis - Spell Comp
-Detect magic
-Ghost sound
-Mage hand
-Mending
-Read magic
-Prestidigitation

1st level
-Identify - Bloodline Spell
-Power Word Pain - Races of Dragon
-Comprehend Languages
-Enlarge person
-Targeting ray - Spell Comp

2nd level
-Invisibility - Bloodline Spell
-Spectral hand
-Bull's strength

3rd
-Healing Touch - Spell Comp


Enlarge person, bulls strength,and invisibility are good buffs, a lot of buffs, like Haste, work better the more people you have to cast them on.

Heroism and magic circle are both strongly worth it. I like longterm spells you can cast before entering combat and stay up for a while, hopefully several combats.

For healing, I'd get the ranger a wand of cure light wounds. Your third level slots are far too useful for other things, and I would ruse spectral hand unless you had a lot of touch spells to use it with on a regular basis.

Consider your rangers fighting style. What does he do a lot, and how can you help him do it? You've got the right buff spells for a scout or frontline fighter, I admit. What if he's an archer?


He's a melee Ranger, and I have Vampiric Touch at will so that's my offensive spell.


With only two people you have a problem with how many actions you get to buff.

Either you buff before combat, so you need to know one is coming,

or you buff at the the beginning of combat.

Buffing at the beginning of combat is a problem for you because by the time you throw up 3 or 4 buff spells the combat may very well be over one way or another.

There aren't too many super long duration buff spells for you to put on him, and your level and thus duration is low.

I think you would get more mileage out of being a crowd control guy honestly. You could still throw out buffs, but when would you have the opportunity?

You have a two person game, is there any way your ranger friend could get a ring of spell storing or something? You could precast some spells like haste, displacement and the like in it.


As soon as I can cast level 4 spells I'm looking at Celerity (player's handbook II) and level 5 spells will be Arcane Fusion (complete Mage). By level 10 I'm hoping to drop a full load of buff spells on him by than.


Consiider the war weaver prestige class fromHeroes of Battle.


The buff-focused sorcerer is kind of strange in a 2 person party. You really need to do a bit more than simply be a buffbot. The problem is that a lot of buffs assume that several characters will be affected by them. If you've got only one melee-focused character in a party, haste is kind of a suboptimal choice. So you really have tied your own hands in this concept.

I would probably focus on keeping the ranger alive and controlling the battlefield. I'd take this approach:

0 (7) - just make sure you have acid splash/read magic/detect magic/light
1 (4+1) anticipate peril (UM) + grease + magic missile + mage armor + identify
2 (2+1) blur + web + invisibility
3 (1) ablative barrier (UC)

With a couple of wands of cure light wounds (you can use one via UMD), you can keep the ranger up. Blur makes him immune to sneak attack. Ablative barrier can be placed on you and your teammate. Remember magically healing any amount will remove all non-lethal damage. You should also take metamagic feats (you have the arcane bloodline) to make use of grease/web/magic missile with something like Disruptive Spell.

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