| Mavrickindigo |
So I JUST got into Pathfinder, and I thought an interesting way to get myself more familiar with the system is to do some conversions from 3.5 to Pathfinder. With "Expedition to Castle Ravenloft" being a favorite adventure of mine, I thought I might want to try that one out.
The basic idea for conversion will be like this
-The vampires and humanoid NPCs all are all adjusted by level to fit CR as per Pathfinder rules (heroic class gets 1 extra level, npc class gets 2 extra levels, which means the stock boy will probably be a level 11 warrior, which I think is kinda funny.)
-Updating the "Night of the Raven" Prestige Class to fit in Pathfinder rules (as per the Conversion guide PDF)
-Adjusting anything else that's different (stuff involving skill checks that don't exist anymore, etc)
Afterwards, I think I'd like to take what I've developed and see what people can do to balance it more and/or make it more interesting. Possibly add new secondary motivations to Strahd, hooks for Pathfinder campaign settings, stuff like that.
Do you think it would be a good idea to work on something like this? Everywhere I look, I see people talking about working on it, but there are no actual full conversions.
I'd like to show off some of my stuff, but I don't know if if posting stats for anything on this board would be copyright infringement. I made stats for the Human Vistani
| Doug OBrien |
I feel like there's definitely been discussion on this topic before, but i don't know how detailed.
General Ravenloft conversion ideas: http://paizo.com/forums/dmtz1x51?Mistfinder#0
Castle Ravenloft Conversion ideas: http://paizo.com/forums/dmtz2hsc?Castle-Ravenloft#0
Yup, do a quick search through the Conversions forum and you will probably find more tidbits. You may also want to do a quick look and see if anyone had any thoughts in previous posts in the Carrion Crown section, as I believe some people were drawing on aspects of previously existing Ravenloft material.
| Mavrickindigo |
I feel like there's definitely been discussion on this topic before, but i don't know how detailed.
General Ravenloft conversion ideas: http://paizo.com/forums/dmtz1x51?Mistfinder#0
Castle Ravenloft Conversion ideas: http://paizo.com/forums/dmtz2hsc?Castle-Ravenloft#0
Yup, do a quick search through the Conversions forum and you will probably find more tidbits. You may also want to do a quick look and see if anyone had any thoughts in previous posts in the Carrion Crown section, as I believe some people were drawing on aspects of previously existing Ravenloft material.
Thanks, I'll look into that stuff, but I will continue to work on some stuff on my own to get me more familiarized with the mechanics of the system. One thing that has me a little stumped right now is what I should make the CR for ghasts. In 3.5, Ghasts were CR 3 ghouls with 4 HD and the stench ability, but in pathfinder, the bestiary says that Ghasts are ghouls with the Advanced template with the stench ability. The advanced template makes the ghoul CR2, but would their stench an their ability to paralyze elves make them CR2, 3, or 4?
| Mavrickindigo |
Quickly made a Ghast. How does this look? Seems pretty weak for a CR3, but the bestiary doesn't give a CR for Ghasts. Should I advance its hit dice as well to make it the same challenge as a 3.5 Ghast?
XP: 800
CE Medium Undead
Initiative: +4; Senses Darkvision 60 ft.; Perception +7
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Defense
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AC: 18, touch 14, flat-footed 14 (+4 dex, +4 natural)
HP: 17 (2d8+8)
Fort +4, Ref +4, Will +7
Defensive Abilities:Chanel resistance +2
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Offense
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Speed: 30ft.
Melee: bite +5 (1d6+3 plus disease and paralysis) and 2 claws +5 (1d6+3 plus
paralysis)
Space/Reach: 5/5
Special Attacks: paralysis (1d4+1 rounds, DC 15)
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Statistics
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Str 17, Dex 19, Con-, Int 17, Wis 18, Cha 18
Base Atk: +1; CMB +4; CMD 18
Feats: Weapon Finesse
Skills: Acrobatics +7, Climb +9, Perception +9, Stealth +9, Swim +5
Languages: Common
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Ecology
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Environment: Any Land
Organization: Solitary, Gang (2-4), or pack (7-12)
Treasure: Standard
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Special Abilities
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Disease (Su): Ghoul Fever: Bite-injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Stench (Ex): A Ghast secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench speical ability) within 30 feet must succeed on a Fortitude Save DC 15 or be sickened for 1d6+4 minutes. Creatures that successfully save cannot be affected by the same Ghast's stench for 24 hours. A delay poison or neutralize poison spell removes teh effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.