| ClockworkGamer1 |
Hello, here I have a project that I have been working on for sometime (aka 2 weeks) which I am calling Pathfinder WW2. Due to a friends request I am creating and running a game with the Pathfinder rule set in WW2.
The reason behind this is actually because of my friend Kyle (my Mongolian clone) typing up a grand idea for a game that made my other friends and myself interested in running/participating in another game. Kyle, being a slight flake, flaked on us, disappointing all involved. I was talking with my friend Mason and we talked about all mine and his old games that I we ran over the years and he got me lamenting on an old WW2 game I was running in the D20 Modern/Past system. It got me excited from the old days I talked to him about converting it over to Pathfinder. I researched the idea of course, but I found an old book from my 3.5 days called Weird War 2. It was a book done by the same people who did the Savage World System.
Thanks to those old books that I own I am converting classes and feats over to pathfinder with twists from D20 Modern and Weird War 2.
Weapons and vehicles are going to be subjected to minimal conversion just to give a bit more ease of use as well as addition of other weapons from my own reservoir of knowledge of the time period (I study WW2 extensively) to make realistic and still have a feel for the way pathfinder has been.
So far I have the classes down pretty well but I will be posting some of the classes and I would like some creative input on them just so I can make them the best I can of course.
Creative input, once again, is well needed and liked. So please comment if you have a question or suggestion.
| ClockworkGamer1 |
New Feats, -Perquisites- Notes
All-American -----Endurance, Dex 12+----- Reflex DC15 for grenade returns
Automatic Weapon Proficiency -----Firearm Proficiency------ Us SMG, Automatic rifle and MGs without penalty
Double-Tap -------Weapon Focus with chosen weapon, Dex 12+------- You can fire a 2-shot burst with the chosen semi-automatic weapon at a -2 on the attack.
Firearms Proficiency -------- Use non-automatic rifle or pistols without penalty
Flamethrower Proficiency -------- Use Flamethrowers without penalty
Forward Observer -------- Use artillery skill to call in artillery strikes and adjust fire without penalty.
Gone Native ------Speak natives tongue and have lived among them for over a month------- +2 to Bluff, Diplomacy, Disguise, Knowledge (local) and sense motive when interacting with natives or pretending to be a native
Gunnery Proficiency -------- Use tank and antitank guns, artillery pieces, and cannons without penalty
Mortar Proficiency -------- Use artillery skill with mortars without penalty
Incoming! ------Must have been in combat for 1+ months------ +4 to reflex save vs. artillery attacks
Lay of the Land -------- +2 to Driving and Knowledge Geography and Nature in a specific environment
Mechanized Infantry ------Simple Weapons------ Penalty for firing from a moving vehicle is halved
Multi-Engine Aircraft Proficiency -------Single-Engine Aircraft Proficiency------ Pilot multi-engine aircraft without penalty
Parachute Proficiency -------- Use Parachute without penalty
Quick Tap ------Weapon Focus with chosen weapon, Dex 12+------ You may fire a single shot from the chosen automatic weapon
Rank ------Must be in Military------- Start as Sargent or a green 2nd Lieutenant
Rocket Launcher Proficiency -------- Use direct-fire rocket launchers without penalty
Scavenge -------Int 13+------
Single-Engine Aircraft Proficiency -------- Pilot Single-engine aircraft without penalty
Technically Adept ------Int 13+------ +2 to Artillery, Driving, Craft Mechanical.
Tracked Vehicle Proficiency -------Wheeled Vehicle Proficiency------- Use Driving skill with tanks and halftrack without penalty
Wheeled Vehicle Proficiency -------- Use Driving skill with cars, trucks, motorcycles, etc. without penalty
New Skills
Artillery (int) Use are trained in calling in and calculating indirect fire mission, laying and setting guns and mortars for indirect fire.
Demolitions (int) This skill can be used to set explosive charges, defuse charges, and estimate how much explosive compound is need to demolish a building.
Driving (Dex) This skill is use whenever a character is behind the wheel of any vehicle. They also should take Wheeled and/or Tracked vehicle proficiency.
| Kolokotroni |
I strongly recommend you take a look at Anachronistic Adventures by super genius games. These 3 pdfs cover a very large portion of the kinds of mundane characters you would want to create for a modern style game already set up for pathfinder. At the very least there are alot of good ideas in there on how to proceed.