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3 posts. Alias of Justin Adkins.


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New Feats, -Perquisites- Notes

All-American -----Endurance, Dex 12+----- Reflex DC15 for grenade returns

Automatic Weapon Proficiency -----Firearm Proficiency------ Us SMG, Automatic rifle and MGs without penalty

Double-Tap -------Weapon Focus with chosen weapon, Dex 12+------- You can fire a 2-shot burst with the chosen semi-automatic weapon at a -2 on the attack.

Firearms Proficiency -------- Use non-automatic rifle or pistols without penalty

Flamethrower Proficiency -------- Use Flamethrowers without penalty

Forward Observer -------- Use artillery skill to call in artillery strikes and adjust fire without penalty.

Gone Native ------Speak natives tongue and have lived among them for over a month------- +2 to Bluff, Diplomacy, Disguise, Knowledge (local) and sense motive when interacting with natives or pretending to be a native

Gunnery Proficiency -------- Use tank and antitank guns, artillery pieces, and cannons without penalty

Mortar Proficiency -------- Use artillery skill with mortars without penalty

Incoming! ------Must have been in combat for 1+ months------ +4 to reflex save vs. artillery attacks

Lay of the Land -------- +2 to Driving and Knowledge Geography and Nature in a specific environment

Mechanized Infantry ------Simple Weapons------ Penalty for firing from a moving vehicle is halved

Multi-Engine Aircraft Proficiency -------Single-Engine Aircraft Proficiency------ Pilot multi-engine aircraft without penalty

Parachute Proficiency -------- Use Parachute without penalty

Quick Tap ------Weapon Focus with chosen weapon, Dex 12+------ You may fire a single shot from the chosen automatic weapon

Rank ------Must be in Military------- Start as Sargent or a green 2nd Lieutenant

Rocket Launcher Proficiency -------- Use direct-fire rocket launchers without penalty

Scavenge -------Int 13+------

Single-Engine Aircraft Proficiency -------- Pilot Single-engine aircraft without penalty

Technically Adept ------Int 13+------ +2 to Artillery, Driving, Craft Mechanical.

Tracked Vehicle Proficiency -------Wheeled Vehicle Proficiency------- Use Driving skill with tanks and halftrack without penalty

Wheeled Vehicle Proficiency -------- Use Driving skill with cars, trucks, motorcycles, etc. without penalty

New Skills

Artillery (int) Use are trained in calling in and calculating indirect fire mission, laying and setting guns and mortars for indirect fire.

Demolitions (int) This skill can be used to set explosive charges, defuse charges, and estimate how much explosive compound is need to demolish a building.

Driving (Dex) This skill is use whenever a character is behind the wheel of any vehicle. They also should take Wheeled and/or Tracked vehicle proficiency.


Hello, here I have a project that I have been working on for sometime (aka 2 weeks) which I am calling Pathfinder WW2. Due to a friends request I am creating and running a game with the Pathfinder rule set in WW2.

The reason behind this is actually because of my friend Kyle (my Mongolian clone) typing up a grand idea for a game that made my other friends and myself interested in running/participating in another game. Kyle, being a slight flake, flaked on us, disappointing all involved. I was talking with my friend Mason and we talked about all mine and his old games that I we ran over the years and he got me lamenting on an old WW2 game I was running in the D20 Modern/Past system. It got me excited from the old days I talked to him about converting it over to Pathfinder. I researched the idea of course, but I found an old book from my 3.5 days called Weird War 2. It was a book done by the same people who did the Savage World System.

Thanks to those old books that I own I am converting classes and feats over to pathfinder with twists from D20 Modern and Weird War 2.

Weapons and vehicles are going to be subjected to minimal conversion just to give a bit more ease of use as well as addition of other weapons from my own reservoir of knowledge of the time period (I study WW2 extensively) to make realistic and still have a feel for the way pathfinder has been.

So far I have the classes down pretty well but I will be posting some of the classes and I would like some creative input on them just so I can make them the best I can of course.

Creative input, once again, is well needed and liked. So please comment if you have a question or suggestion.


Due to my own love of the comic, another players interest, and they fact that I have been running a steampunk-ish game, I am in need of assistance in creating a Jägermonster creature.

From what my friend and I could figure based on the comic (see http://girlgenius.wikia.com/wiki/J%C3%A4germonster)that yes they are a construct, created by an alchemical mixture called Jägerbräu. He had the idea of using the construct trait and combine it with the alchemical mixture in regards to the were-creatures disease as the base idea behind the brew.

Now that's about where we are at, so if anyone has any ideas on how to build this and would like to share (for the love of the gods!) please share