Holy Vindicator of Shax


Rules Questions

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Holy Vindicator wrote:

Stigmata (Su): A vindicator willingly gives his blood in service to his faith, and is marked by scarified wounds appropriate to his deity. He may stop or start the flow of blood by force of will as a standard action; at 6th level it becomes a move action, and at 10th level it becomes a swift action. Activating stigmata causes bleed damage equal to half the vindicator's class level, and this bleed damage is not halted by curative magic. While the stigmata are bleeding, the vindicator gains a sacred bonus (if he channels positive energy) or profane bonus (if he channels negative energy) equal to half his class level. Each time he activates his stigmata, the vindicator decides if the bonus applies to attack rolls, weapon damage rolls, Armor Class, caster level checks, or saving throws; to change what the bonus applies to, the vindicator must deactivate and reactivate his stigmata.

While his stigmata are bleeding, the vindicator ignores blood drain and bleed damage from any other source and can use bleed or stabilize at will as a standard action.

2nd boon of Shax wrote:
Life in Blood (Su) You treat bleed effects as fast healing. For example, if you suffer an effect that causes bleed 5, you do not take any damage from the effect and instead gain fast healing 5. This effect ends whenever you are fully healed.

So, would a Cleric6/Holy Vindicator 10 with the Demonic Obedience feat gain Fast Healing 5 when he activates the stigmata?


Seems to yes, but he would be probably unable of activating stigmata when at full hit points: Life In Blood would change bleed into fast healing but because he is at full hit points it would stop immediately. Also, the stigmata would end often when healed to maximum which might the Vindicator to burn lots of swift actions to reactivate the ability after being injured.

EDIT: Interesting combination.

EDIT 2: Note that Cleric 6 is unable to become Holy Vindicator yet, as he does not meet Base Attack Bonus requirement, which is +5. The character would need 7 levels of Cleric or multiclassing with high BAB class to reach it earlier.


Drejk wrote:
Seems to yes, but he would be probably unable of activating stigmata when at full hit points: Life In Blood would change bleed into fast healing but because he is at full hit points it would stop immediately. Also, the stigmata would end often when healed to maximum which might the Vindicator to burn lots of swift actions to reactivate the ability after being injured.

I'm not sure about that - Life in Blood doesn't say it ends the bleed effect when the character is fully healed, just that Life in Blood ends when the character is fully healed. As I read it, assuming she took no damage from other sources and that the text presented in the OP is the full relevant text of the abilities involved, the way it would go is:

Round 1: Character activates Stigmata and acquires 5 bleed damage. Since she was at full health when the bleed damage activated, Life in Blood is not active and she loses 5 HP.
Round 2: Character is below full health when the bleed damage takes effect, so Life in Blood activates. Her bleed damage is treated as fast healing this round, and she regains 5 HP.
Round 3: Character is at full health, so Life in Blood's effect ends. She takes 5 damage when the bleed damage activates.

...and so on. If she takes damage from other sources, Life in Blood remains active until she reaches full health, at which point this cycle resumes. The sacred/profane bonus from Stigmata remains active throughout.

Again, this assumes that the text in the OP is the full relevant text of Life in Blood, and that LiB doesn't have a special activation action or a use-per-day limit.

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I only checked the HD minimum for the Shax boon. It would still work for a cleric 7, holy vindicator 9, although slightly worse (activate as a move action, only fast healing 4).
Considering you can't get the 2nd boon before 13th level, it's out of reach of most player characters anyway, although it might be nice for a villain.

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Benly wrote:
Again, this assumes that the text in the OP is the full relevant text of Life in Blood, and that LiB doesn't have a special activation action or a use-per-day limit.

That's the full text. It's from Book of the Damned 2, Lords of Chaos.


Benly wrote:
I'm not sure about that - Life in Blood doesn't say it ends the bleed effect when the character is fully healed, just that Life in Blood ends when the character is fully healed. As I read it, assuming she took no damage from other sources and that the text presented in the OP is the full relevant text of the abilities involved, the way it would go is:

My interpretation is that Life In Blood redefines the way the bleed work for that character making it the same as fast healing

Quote:
Round 1: Character activates Stigmata and acquires 5 bleed damage. Since she was at full health when the bleed damage activated, Life in Blood is not active and she loses 5 HP.

Life in blood does not say that it does not work at full health, it says that it ends at full health. Which for me means that character don't get any damage from bleed and then the bleed/fast healing ends.

Of course both are matter of interpretation. Especially the last line "This effect ends whenever you are fully healed."

I read it as meaning that fast healing granted by this ability ends - while making all bleed effects into fast healing and immunity to bleed damage is constant.


Drejk wrote:


Life in blood does not say that it does not work at full health, it says that it ends at full health. Which for me means that character don't get any damage from bleed and then the bleed/fast healing ends.

Well, the central question is whether "This effect ends whenever you are fully healed" means that Life in Blood's healing ends or the bleed damage ends, and it's not clear.

Something important to bear in mind that actually didn't occur to me before is that normally bleed goes away when you receive any kind of magical healing. As a result, I suspect what normally happens with Life in Blood is that it grants you fast healing equal to the bleed you had, which cures the bleed and leaves you with just fast healing that ends when you get to full health.

Stigmata's bleed, however, is explicitly not ended by curative magic. Thinking about it in that light, it seems likely that you end up with bleed 5 and fast healing 5 at the same time, more or less canceling each other out - the fast healing ends whenever you reach full health, but immediately resumes because you're still suffering a bleed effect.


Benly wrote:
Drejk wrote:


Life in blood does not say that it does not work at full health, it says that it ends at full health. Which for me means that character don't get any damage from bleed and then the bleed/fast healing ends.

Well, the central question is whether "This effect ends whenever you are fully healed" means that Life in Blood's healing ends or the bleed damage ends, and it's not clear.

Something important to bear in mind that actually didn't occur to me before is that normally bleed goes away when you receive any kind of magical healing. As a result, I suspect what normally happens with Life in Blood is that it grants you fast healing equal to the bleed you had, which cures the bleed and leaves you with just fast healing that ends when you get to full health.

Stigmata's bleed, however, is explicitly not ended by curative magic. Thinking about it in that light, it seems likely that you end up with bleed 5 and fast healing 5 at the same time, more or less canceling each other out - the fast healing ends whenever you reach full health, but immediately resumes because you're still suffering a bleed effect.

Life in Blood specifically alters bleed effects to fast healing. It prevents you from ever suffering bleed damage at all.

Edit: to be clear there is no curative magic going on, the bleed == fast healing. If you had fast healing from another source, they would overlap. (the bit about can't be stopped is because most bleeds are explicitly ended by healing... although RAW there are at least 4 different versions of bleed)

I do think you'd run into an issue of having to reactivate stigmata if you hit full health, as it is effectively all changed into fast healing. (Which actually seems to balance this combination somewhat).

I'm sure it can be argued that since Stigmata explicitly requires an action to activate/deactivate that Life in Blood can't actually turn it off... but LiB will never allow it to actually deal any bleed damage.


I've been poking around trying to find threads on the interaction of stigmata and bleed immunity... (say a HV skeletal champion)

I'm not finding much.

(LiB isn't bleed immunity, but it's conversion is similar. In essence, I'm asking what happens with stigmata if you aren't actually bleeding? And, does LiB still allow the blood to flow from your wounds (the fluff of the ability)? )


Archaeik wrote:
I've been poking around trying to find threads on the interaction of stigmata and bleed immunity... (say a HV skeletal champion)

I'd say that creatures with explicit immunity to bleed cannot benefit from the stigmata as that ability relies on certain condition being imposed on the character.

Quote:
(LiB isn't bleed immunity, but it's conversion is similar. In essence, I'm asking what happens with stigmata if you aren't actually bleeding?

I read that ability that Life In Blood grants no immunity to bleeding. Instead, it redefines how bleed effects work for that character.

Quote:
And, does LiB still allow the blood to flow from your wounds (the fluff of the ability)? )

I'd say yes, worshippers of Shax bleed but instead of losing vitality in the process like other living creatures, they gain it.


Drejk wrote:
I'd say that creatures with explicit immunity to bleed cannot benefit from the stigmata as that ability relies on certain condition being imposed on the character.

I don't agree with this, After a rage you are fatigued. People have been known to multi-class into Oracle for the immune to fatigue and that works. So I don't think that statement would apply.

Disclaimer: I have no idea how it would work or if its legal.


Slacker2010 wrote:
Drejk wrote:
I'd say that creatures with explicit immunity to bleed cannot benefit from the stigmata as that ability relies on certain condition being imposed on the character.
I don't agree with this, After a rage you are fatigued. People have been known to multi-class into Oracle for the immune to fatigue and that works. So I don't think that statement would apply.

Sorry, wrong comparison. Is rage granting you benefits because you are fatigued? Nope, it grants you certain benefits but after it ends it grants you fatigued condition. Fatigue is result of using rage not part of it.

Correct comparison would be rage and immunity to mind-affecting effects as listed for Undeads: Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Because rage grants morale bonus to ability scores and undeads are unaffected by morale bonuses they won't gain ability score adjustments while raging (and depending upon reading don't enter into rage at all if one judges the rage as a whole an mind-affecting effect).


Maybe not the best example but I believe the spirit of what I was talking about was there. In any case:

Holy Vindicator wrote:

Stigmata (Su): A vindicator willingly gives his blood in service to his faith, and is marked by scarified wounds appropriate to his deity. He may stop or start the flow of blood by force of will as a standard action; at 6th level it becomes a move action, and at 10th level it becomes a swift action. Activating stigmata causes bleed damage equal to half the vindicator's class level, and this bleed damage is not halted by curative magic. While the stigmata are bleeding, the vindicator gains a sacred bonus (if he channels positive energy) or profane bonus (if he channels negative energy) equal to half his class level. Each time he activates his stigmata, the vindicator decides if the bonus applies to attack rolls, weapon damage rolls, Armor Class, caster level checks, or saving throws; to change what the bonus applies to, the vindicator must deactivate and reactivate his stigmata.

While his stigmata are bleeding, the vindicator ignores blood drain and bleed damage from any other source and can use bleed or stabilize at will as a standard action.

I bolded what I think would disallow this. Life in Blood changes the bleed to fast healing. Since its not bleeding you don't gain the bonuses.

Disclaimer: That is just my interpretation. High chance im still wrong.


Slacker2010 wrote:

I bolded what I think would disallow this. Life in Blood changes the bleed to fast healing. Since its not bleeding you don't gain the bonuses.

Disclaimer: That is just my interpretation. High chance im still wrong.

This is valid interpretation as well: it can be deemed that stigmata requires the bleeding to work in standard way for the Vindicator and thus any effect that changes the way the bleeding works prevents use of stigmata.

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