
Starbuck_II |

Ok, so I know that Mindflayers are property of a certain sorceror of the seashore, but I was curious if there was anything like that in Pathfinder and if it can be translated to a Player Character?
Well, there are two ways of doing it:
a. Drow Noble version (you know it isn't balanced with other PCs but you make it anyway)b. Reduced abilities or Level based abilities (raptorean in 3.5)
First need to identify what makes a mindflayer.
1) Tentacles on mouth, if grappled/helpless it eats you, presumably improved grab
2) mindblast (area burst stunning effect)
3) spell-like abilities
4) Stats but these are more powergamer reasons
Now, Drow Noble version:
Flayer
+4 Int, +2 Wis, +2 Cha, +2 Con, -2 Str
Spell-like abilities:
At-Will caster (1/2 character level, minimum 1)
Charm person, Detect Thoughts, Levitate, Suggestion
At level 7, they learn planeshift at will and charm person upgrades to Charm Monster
4 tentacles: Secondary Natural (1d4)
Extract: If it begins turn with all 4 attached, successful grapple check to extract brain killing creature
If flayer starts turn with one attached, it can attach all the others by a single grapple check of CMD of opponent. But the opponent can escape with a single check/escape artist as well; however flayer gets a +1 bonus for every tentacle attached at beginning of turn.
Improved grab At level 7, if it can hit a creature with tentacle, can start grapple as free action no provoke.
Mindblast (Su): 3/day, 10 ft cone (improves by 5 ft every 2 levels, maximum of 60). Stun 1d4 rd (improves to 2d4 at level 5, and 3d4 by level 10). DC 12 +1/2 character lv + Cha.
At level 10, it can be used every 1d4 rounds.
Telepathy: At 3rd level, they learn telepathy 30 ft, this improves by 10 ft every level thereafter (max 100 ft at level 10).
Reduced version:
Flayer
+2 Int, +2 Cha, -2 Str
Spell-like abilities:
1/day caster (1/2 character level, minimum 1)
Charm person, Detect Thoughts,
At 4th level these become 3/day.
At level 7, they learn 3/day, Levitate, Suggestion
At level 14, they learn planeshift 3/day and charm person upgrades to Charm Monster
4 tentacles: Secondary Natural (1d4)
Extract: If it begins turn with all 4 attached, successful grapple check to extract brain killing creature
If flayer starts turn with one attached, it can attach all the others by a single grapple check of CMD of opponent. But the opponent can escape with a single check/escape artist as well; however flayer gets a +1 bonus for every tentacle attached at beginning of turn.
Improved grab: At level 7, Flayer learns improved grab, hit a creature with tentacle, can start grapple as free action no provoke.Mindblast (su) At level, 5, they learn Mind Blast usable 3/day, 15 ft cone (improves by 5 ft every 2 levels, maximum of 60). Stun 1d4 rd (improves to 2d4 at level 7, and 3d4 by level 10). DC 12 +1/2 character lv + Cha
Telepathty: At 3rd level, they learn telepathy 30 ft, this improves by 10 ft every level thereafter (max 100 ft at level 10).
Both could be used, but the second is more balanced. yes, you have to wait to get mindblast till 5th level.