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Hi there! My defunct gaming group has been bothering me to wrap up a campaign that fell apart a year ago.
The group was a little overpowered (we tried to blow through levels, I used fast advancement and probably gave the party about 25% more loot than they should have had, as a result, I could barely every touch them). Didn't help that the group was LARGE, sometimes 7 people, running in a tweaked Eberron campaign.
Sooooooo... I really like this group, and I want this last adventure to be lots of fun, challenging (and perhaps deadly).
Right now the party average is about level 11, and a little overgeared. There should be 4-5 players. And there's a bastard of a Monk who has made my life hell, grappling anything I throw at him.
I'd like to run something canned, so ultimately my question is: Which of these modules are the most fun? I tried Carnival of Souls on this group (hated the open-endedness of the carnival), So I am wary of the Harrowing. But here's the Paizo modules in the right level range:
Level 10
Beyond the Vault of Souls (OGL)
The Harrowing (PFRPG)
Level 10
Clash of the Kingslayers (OGL)
Curse of the Riven Sky (PFRPG)
Level 11 and beyond
The Ruby Phoenix Tournament (PFRPG) (11)
Guardians of Dragonfall (OGL) (12)
Academy of Secrets (PFRPG) (13)
Tomb of the Iron Medusa (PFRPG) (14)
Blood of Dragonscar (OGL) (15)
My thoughts on Blood of Dragonscar is that the party gear and and extra player MIGHT make up for the high CR of this adventure, and killing a dragon SHOULD be hard...but I doubt they would be able to even land a BLOW on a lvl 18 dragon. I suppose I could swap in something easier. But Tomb of th Iron Medusa gets GREAT reviews and seems like it might be an awesome dungeon crawl. Any opinions?
Fun, challenging module for an overgeared 5-person lvl 11 party.