2-Handed Fighter archtype feat selection help


Advice


I'm new to Pathfinder and would appreciate some advice.

Which feats would be preferential for versatility in combat as a Human 2-Handed Fighter archtype up until lvl 11th and another scenario with lvl 15?

So I figure I have 4 modes of attack:

-Cleave with Power Attack for multi targets
-Vital Strike with Overhand Chop & Power Attack for high AC foes
-Multi attacks with Backswing & Power Attack for most damage but reduced chances to hit
-Greater Overrun to knock opponent prone and give AoOs to all adjacent and foe is prone.

I think Improved Unarmed Strike along with Improved Grapple are needed or he is pretty useless without a weapon.

This is a list of possibly good feats to choose from - not sure if there are others more deserving of a feat spot:

Improved Unarmed Strike
Improved Grapple
Combat Reflexes
Stand Still
Improved Initiative
Power Attack
Cleave
Improved Overrun
Step Up
Furious Focus
Great Cleave
Greater Overrun
Vital Strike
Improved Critical
Critical Focus
Weapon Specialization
Shield of Swings
Weapon Focus
Lunge
Bleeding Critical
Improved Vital Strike

My picks for an 11th lvl (13 feats) scenario are:

Improved Unarmed Strike
Improved Grapple
Combat Reflexes
Improved Initiative
Power Attack
Cleave
Improved Overrun
Step Up
Furious Focus
Great Cleave
Greater Overrun
Vital Strike
Improved Critical

My picks for an 15th lvl (17 feats) scenario are:

Improved Unarmed Strike
Improved Grapple
Combat Reflexes
Improved Initiative
Power Attack
Cleave
Improved Overrun
Step Up
Furious Focus
Great Cleave
Greater Overrun
Vital Strike
Improved Critical
Weapon Specialization
Weapon Focus
Improved Vital Strike
Shield of Swings

Im not sure how important Critical Focus, Bleeding Critical, Improved Vital Strike are at higher levels. I would think most would want to take the 3+ multiattacks instead of doing a single Vital Strike.

I'm aiming at versatility in combat as I figure this guy will be the main melee target.

Any suggestions?


I currently am playing a Fighter 12 who uses a heavy flail.

With Improved Critical, Critical Focus and Bleeding Critical he can do an incredible amount of damage.

Adding in Power Attack that goes up even higher. Things like Haste that let you get an extra attack at your highest bonus are handy.

With a threat range is 17-20 and Critical Focus there is a better chance of confirming the crit.

I don't worry about Weapon Focus or Specialisation as at higher levels they don't make a huge difference compared to what Power Attack and other feats offer.

I also have the Trip chain of feats. With a good rate of confirming crits, Tripping Strike coupled with Greater Trip is really useful.

I've avoided the Vital Strike and Cleave lines as I've found aiming for lots of trips and crits has been very successful so far.


Here are some Arrays i Reccomend for 15/20/25 points

For 15

Str 14
Dex 14
Con 14
Int 12
Wis 12
Cha 7

For 20

Up Str to 16

For 25

Up Str to 16, Wis to 14 and Dex to 15

Play a race with a flexible boost placed in strength (for 16 if 15 points or 18 if 20 or more), max strength unless you use the 25 point array, where you bump dex to 16 then augment STR exclusively.

Reccomended Race Choices are human for the extra feat/skill point or half elf for the dual minded alternate racial

reccomended fighter archtype is the dawnflower dervish from the inner sea primer of the pathfinder companion line.

your weapon choices should be as follows, (from most important to least) a glaive, the best composite longbow you can afford, and a spiked gauntlet.

your Weapon Training should go (polearms, bows, close)

you need a physical perfection belt and gloves of dueling ASAP

your feats should be
Power Attack
Combat Reflexes
Toughness
Iron Will
Deadly Aim
Step Up
Point Blank Shot
Precise Shot
Rapid Shot
Clustered Shots
Disruptive

if you are human or higher level

you want antagonize and a decent intimidate

your other 3-4 feats can be whatever you feel like you can move and melee or ranged full attack and at level 15, you get a stacking attack at -2 that stacks with rapid shot and haste.

greatest switch hitter ever.

good favored class bonus is the skill point.

at level 15, you make 4 melee attacks unhasted (5 at 16+) and 5 ranged attacks unhasted (6 at 16+). plus the ranged attacks only apply DR to the first arrow. and you can move and do all of this. a feat can give you a potential 7th ranged attack per round.

you also make casters fear you.

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