| IncarnateClown |
I made a gnome gunslinger he is level six now. He uses the Double Hackbut weapon. He is a musket master. His dexterity is at 18 and from third level his damage was 2d10+4 now he is six level is underwealth and does massive damage with low powered magic items. With power attack and the weapon itself only being a +1 the damage is now 2d10+6 with rapid shot I currently have 3 attacks at 2d10+6 that is a max of 78 damage. When I crit in a round I do well over a hundred damage with the other attacks because the weapon is a x4 multiplier. I find that after six level the gunslinger is very lacking. To use his level seven abilities it takes a full round and you either only get one action or with the other ability you roll your dice into one attack but dont even get multiplied dex bonus so after level six as an experienced player I hardly find it worth it to carry on in this class as a two handed fighting character. Maybe as the pistolero it is worth staying in it but as a musket master I must change classes. I find the level 20 ability lacking because you have to critical in order for it to work and getting evasion at such a high level when you could mutliclass into rogue and get it way sooner is not a good bonus. So I have taken one level as a vivisectionist alchemist I traded the low use bomb for a regular use sneak attack and by level 2 i will get a discovery i plan to get an extra arm as per the ultimate magic. Now following i may either continue with alchemist or I may go fighter. The ultimate goal here is to get one more discovery in another arm so I will be a gnome who has four arms. I will fashion a swivel on the double hackbut and attach another gun using all four arms to hold a quadruple hackbut combination. I will take the two weapon fight feat and and the two weapon fighting feats by level 20 I will have six to seven attacks and because of the gunslinger or fighter levels I will add weapon specialization, weapon focus, weapon defense,. Using rapid shot I will increase the number of attacks by one and one member in our party uses haste every battle so I will get one more attack so in battle by level 20 the effective number of attacks will be 8-9 using a larger weapon from being a gnome i will use either a normal size double hackbut at 2d12 or one one more size up at either a minus two or minus four penalty. 2d12+5dex+5magic+1power attack+d6 acidic burst(+3d10 critical)+at least 2d6 or 3d6 sneak attack from vivisectionist.)times that by 9 with the explained battle combination. That 402 damage. At max damage with all modifiers. If you add a few criticals in the fray your looking at 5-600 DAMAGE PER ROUND.