
Fenzl |

Is it just me, or does there appear to be a distinct lack of feats that improve healing?
I realize you can increase healing effectiveness with metamagic feats, but I'm looking for passive bonuses.
So far, the only one I could find is the 3rd Party Mystical Healer feat (which is rather nice).
It would be great to see some more. Perhaps a feat that increases the die step of your cure spells from d8 to d10, or adding your Wisdom modifier to your cure spells, etc.

Umbranus |

I remember something but I'm not sure if it was a feat or a class ability that let you convert overheal to temporary hit points.
If it's a class ability you could make it a feat that in in some aspect a little less strong.
And I think there is a trait that let's you heal +1 point of damage if the recipient of this heal is of your religion.
Just double it for a feat.
Or make a feat similar to glorious heat but the other way 'round:
Benefit: When you cast a cure spell, choose a single foe within 30 feet that you can see.
you deal damage to that foe equal to the level of the spell cast and gains a -1 morale bonus on attack rolls until the end of its next turn
I'm a bit fan of taking existing stuff and changing it instead of inventing totally different effects. It's much easier to balance that way.
The mystical healer feat for example is too strong in my opinion. At first level it adds nearly 50% to the heals potential of a cure light wounds spell.
And it adds 100% to the celestial sorcerers heavenly fire ability. At higher levels it adds even more than 100% to it.
For example at 7th level the heavenly fire heals good creatures for 1d4+3 which would be increased by 2d6 with mystical healer.

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Just wondering: Would you think it balanced to have a feat that does the same as mystic healer for damage spells?
Nope. Crossblooded sorcerer at level 10 would deal + 3d6+6 damage in top of it's 10d6+20 (more if he's got the right feats, probably up to an easy 12d6+24, so 15d6+30 total with two feats and a trait) on a simple fireball. Average 82,5 damage.
Obviously a huge boost.
Fenzl |

Well, and as unusual as this is going to sound, I actually enjoy playing a dedicated healer. I noticed in your post that it moved from healing to doing damage and healing. I really don't mind spending all my time in combat healing - which is why I'm looking for boosts to that particular job.
There was a 3.5 feat called Augmented Healing that gave you +2 points of healing on a cure spell for each level of the spell - so a 5th level cure spell would heal an additional 10 points of healing.