Volkspanzer
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This idea came about when I took a look at the Vestigial Arm discovery. Considering how it works, it doesn't allow you to make extra attacks, but it does allow you to hold items.
With this concept in mind, I thought of TWF with Hand Crossbows. Due to the fact that you need two hands to reload, but only one hand to fire this weapon, I was entertaining the thought of using the vestigial arms to act as the extra limbs necessary to reload each crossbow with Rapid Reload, effectively getting TWF full attacks with two hand crossbows (which are treated as TWF with light weapons while using one in each hand).
The concept seemed a bit specialized and one-sided, so I thought I could either take spiked gloves, armor spikes, or improved-unarmed strike to shore up the contingency of anyone who may try to get into melee with me. Personally, using the armor spikes seems the cheapest way to go while being able to scale the highest in potential damage. Being able to use armor spikes allows me to make TWF at the monetary cost of one weapon, considering they're all over my armor/body (assuming I'm going full-plate).
Besides the obvious feats that I'd need to take in order to make this work (TWF feats, weapon finesse, Rapid Reload, PBS, PS, etc.), is there anything that anyone could suggest to optimize this concept. Is there anything wrong or flawed in the logic that I was using for this character? Thanks for any suggestions/comments!