| Kahn Zordlon |
I was leaning towards 1/2 orc, but gnome seems well suited too.
Highlights for the gnome:
+1/2 the number of bombs per day
Eternal Hope:
Pyromaniac:
1/2 orc highlights:
+1/2 damage to bombs
+1 racial saving throw
+2 to one abiliy rather than con and cha for gnome.
There are many other differences between the races as I'm sure you're all aware, but I didn't want to tr:dr. I'd like to play an alchemist who buffs with long term spells and doesn't spend much time drinking during combat. I did like the mindchemist archtype and will probably take the first two levels of that. Otherwise I'd be throwing bombs and other splash weapons when I run out of explosives. Thanks for the advice in advance!
| Kahn Zordlon |
Yes, those are good choices too.
Goblin
Size: Small (gain a +1 size bonus to AC, +1 size bonus to attack rolls, –1 penalty to CMB and CMD, and +4 size bonus on Stealth checks.)
Movement: base speed (30 feet.)
Senses: darkvision (60 feet.)
Racial Skill Bonuses: +4 racial bonus on Ride and Stealth checks.
Languages: Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose any of these bonus languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.
Their alternate favored class ability is fire resistance (low but still there)
I like the boggle too
+2 Dexterity, +2 Intelligence, -2 Charisma: Boggles are nimble and extremely smart, though they lack the mindset for social graces and can be very blunt.
Small: Boggles are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast Speed: Like goblins, boggles are fast for their size, and have a base speed of 30 feet.
Darkvision: Boggles can see in the dark up to 60 ft.
Dodge Catastrophe: Boggles receive a +1 racial bonus on Reflex saving throws against area attacks with the electricity, fire, or acid descriptors.
Goblin Blood: Boggles count as creatures with the goblinoid subtype for any effect related to race.
Mechanical Genius: At first level, Boggles gain an additional skill rank and a +2 racial bonus to skill rolls which they must apply to one of the following: Knowledge (engineering), Profession (engineering), Craft (any), Disable Device, or Use Magical Device. These skills are always considered class skills for a boggle.
Weapon Familiarity: Boggles treat any weapon with the word “boggle” in it as a martial weapon.
Languages: Boggles begin play speaking common and goblin. Boggles with high intelligence scores can choose any of these bonus languages: Draconic, Dwarven, Giant, Gnome, Halfling, or Orc.
The ratfolk is ok and has the right ability bonuses, tiefling too. Someone in the group I play in played a tiefling before and I believe that it was a +1 level mod.
And what newer race books?