| deltas |
Hi again,
I have been working on a campaign for the begginer box which should take the players to 5th level and have some sort of conclusion then. I have been only thinking of the big picture, the main plot, a couple of twists here and there, some adventure fork ideas depending on some big decisions the players take, but no specific encounters or anything (I have an idea of what I want the final encounter to look like but that's about it). I am also not trying to get too ahead of the group since I want to have a reactive campaign depending on my player's actions.
My concern has been, how do I keep things interesting? I am hoping my story grabs the players attention for the whole 5 levels, but what about encounters, puzzles, traps, etc... I don't want my encoutners to be monotonous and repetitive. Maybe I just lack imagination :(. I have also read that after certain level, the game starts changing since players start having better equipment and magic, so the game evolves as well. I have been participating in PFS but not long enough to get a good idea about how things are kept fresh or run in the long run.
With this in mind, I have been looking to buy a couple of modules to get some inspiration, preferably an adventure path to get an idea how things are are put together, how are things kept fresh and how the game evolves as you level. What would be the best adventure path/modules to have as reference for a beginner like me?
Also, is it enjoybale for a GM to run published adventures? (this is somehting that just popped into my mind when thinking about buying modules and adventures)
Thanks in advance!