Nephril
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Ok I am new to pathfinder society play and I play in a home game with my friends that i have played with for years. my question to the masses is:
Is eclectic training allowed in society play.
Is esoteric training allowed in society play.
Do you have to be part of a specific guild or faction to use them.
I have not purchased the book yet because this is really the only thing out of the book I want. If they are allowed ill purchase the book and start playing my character right away. If not I'll save myself the money to spend on something else.
If anyone has an answer for me could you please reference where you found the information. Thank you very much.
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The closest thing to esoteric training I could find was from a 3rd party publisher. Did you mean Esoteric Schooling from Super Genius Games? If so, no 3rd party stuff is allowed in PFS.
And which book were you talking about?
Additional Resources can be found here
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i checked additional sources and yes they are from inner sea magic but i dont own the book so i dont know page number so i couldnt find if they are one of the allowed items since most of it is listed as pages x-y are allowed.
Unless you have the resource *Book, PDF, Page printout* at hand, you could not use it anyway...
Though if you are interested in it because you would buy the book if it was allowed, that is different.
That said, as above stated, not Legal.
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Page 22, though I'd advise next time you ask about a book and info in it, it would be helpful to mention which book it is. :) It helps to narrow down searches quite a bit as there is so much out there now.
That being said, yeah, nothing about pg 22 or vanities from magic schools are legal according to the additional resources. Generally anything that costs prestige points that isn't specifically about the Society will probably not be legal.
Pathfinder Campaign Setting: Inner Sea Magic
Equipment: riffle scrolls (any spell augmented by the Silent Spell metamagic feat; price equals the spell’s effective level x the caster’s level x 25 gp); Feats: all feats on pages 10 and 15; Prestige Classes: A cyphermage replaces any Spell Focus feat for Scribe Scroll as a prerequisite, and may not choose the swift scrivener ability from the list of available cypher lore; the divine scion functions as written; Spells: all spells in chapter 5 except impart mind, and spellscar Other: all magical tattoos on page 16, both the spellscar and outer rifts oracle mysteries on pages 30–31 (the spellscar oracle does not gain access to the eldritch scar, primal mastery, or trigger primal magic event revelations), all archetypes on pages 32–43 except the primalist wizard archetype, with the following restrictions: only elves may be spire defender magi, a tattooed sorcerer may only use her create spell tattoo power during days spent in play (ie. not between scenarios), a vampire hunter inquisitor does not gain the silversmith ability, instead replacing detect alignment with detect undead; the Varisian Pilgrim does not replace her 8th-level domain power with Blessing of the Harrow.