| Higginz |
redcelt32
|
Depends... what do you think they are going to buy with that gold? If you can anticipate this, you can increase the cost, perhaps due to banditry and re-balance their wealth. With my party, I knew the first thing they would spend money on was heavy armors and masterwork weapons.
I let them receive full price for any gear they found, but then again, Oleg's charges 1.5 the cost of any items sold there since it is remote. Most buyers at Oleg's are bartering furs, meat, herbs, or other things gathered in the wild, so they don't mind so much.
| Higginz |
I did it your way the first time I ran Kingmaker, and there honestly wasn't an issue.
The second time I ran it that he purchased only the gear from the first bandit encounter at full price. I liked this one much better, but only because the party is more careful about how they spend their gold.
Ok, I'm happy to hear I wasn't the only one who thought this.
Jal Dorak
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I kept a detailed tally of how much the PCs purchased and sold at Oleg's, as well as his total liquid assets which got a boost of 100gp each week regardless of PC activity. That way, Oleg cannot buy more than he has. A few times he had to say "Sorry, I have too many sets of leather armour today. Check back next week."
As a side note, I think this AP does a really good job of emulating the expectations of increased character level. At the start it is all detailing rations, travel time, weather, and merchants. By the middle adventure, it is all kingdom building: teleportating everywhere, managing wealth in terms of buildings and cities, defeating large bands or taking over castles. By the last adventure it is defending or conquering entire cities, interplanar travel, crazy consequences (oh, you waited a day to deal with that strange occurence, guess 10,000 people just died), and a party possibly equipped with one artifact per character.