| Movin |
So I've got a group that I recently ran through We Be Goblins, they were entirely bemused by the concept. We had a roaring time playing out the events of the game and much merriment was had. The group of them have been prodding me for a bit about doing something like it again. I want to but I'm not sure how to go about it, so I come here for a bit of advice.
I thought about just doing a home game running the goblins through PFS adventures with a bit of refluffing. I thought for a moment about that remembering the cardinal rules of goblins, that went down the tubes.
Has anyone expanded on the premise of We Be Goblins before?
What advice have you for a poor fool such as me in order to keep the same flavor and general concept of the first adventure?
Thoughts, advice and adventure seeds are all equally appreciated.
psionichamster
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Grab Rise of the Runelords.
All goblin party, opposed to the Thistletop tribe moves in, and performs the heroics in book 1, Burnt Offerings.
This may require resetting the order of the adventure a bit (start with Thistletop & the little goblins encounters, then put the bbeg & friends somewhere in sandpoint), but otherwise should work fine.
Alternatively, grab Crown of the Kobold King, and run it as opposing factions of weenie monsters.
| Movin |
The APs might work with a different group but time constraints are one of the reasons I haven't just waited five days and stuffed them into the swiftly approaching Skull and Shackles AP.
quick to start, quick to end and simple to follow would work much better as conflicting schedules means good times to game are rare and generally time is at a premium.
I am definitely going to need to read though Goblins of Golarion for some inspiration though, I've not gotten a reason to recently so that might help spark something fun. I might have to read through the one on Gnomes too, that sounds like a great arch-villian for an adventure, an insane gnomish gopher lord.
I can see the Crown of the Kobold King going over well if I up the level of camp in what they are doing. The players enjoyed the Pre-gens and I'm not sure if they would want to change them if I gave them to option to anyway. So I might just update the Pre-gens to L2 to fit Kobold kings starting level and see if they are interested in going through the process of making something else.