Character build concepts. Give us your suggestions


Advice


I noticed in the 'olympics' that I've come across that the emphasis seems to be put on DPR. Although this is a very quantitative way of evaluating characters there are many other build concepts which are very effective, often more effective. Therefore, anyone who wants to show a character concept they have developed can post it here to share your ideas.
The rules are:
Use the 'purchase' system referenced in the core rulebook when determining ability scores, but we'll use 20 points because 15 doesn't cut it ;).
Make a character of any level you want
Do not spend more than level-specific starting package money.
My first post will provide an outline for how the information should be layed out. Note: if you post a build for a spontaneous spell caster, mention the spells selected.


Bleebert Olffwocket, gnome bard (sound striker) 15, middle-aged
Material used: core rulebook, advanced players, ultimate magic and ultimate combat
Ability Scores:
STR: 6 (-2) (9 base, -2 race, -1 age)
DEX: 18 (+4) (15 base, -1 age, +4 item)
CON: 12 (+1) (9 base, -1 age, +2 race, +2 item)
INT: 14 (+2) (13 base, +1 age)
WIS: 10 (+0) (9 base, +1 age)
CHA: 34 (+12) (17 base, +2 race, +1 age, +3 level, +6 item, +5 innate)

HP: 88 HP (15d8+15)

Saving Throws:
Fort: +11 Ref: +18 Will: +14

AC: 31 (35) - Touch 17 (21), Flatfooted 27 (+2 mithral breastplate, +2 mithril H-steel shield, +4 dex, +2 Amulet of Natural Armor, +2 Ring of Protection, +1 size, +4 dodge w/ dance of 23 steps)

Attacks: No weapons

Special Attacks:
Bardic performance:
Weird words - 10 ranged touch attacks +15, 1d8+12 damage each, FORT half (DC 29)

Racial features:
Academician (Know-arcana)
Gift of tongues
Keen senses
Low-light vision
Magical linguist
Weapon familiarity

Languages:
ALL

Class Abilities:
Bardic knowledge - 1st
Bardic performance (free action) - 1st
Cantrips - 1st
Countersong - 1st
Distraction - 1st
Fascinate - 1st
Inspire courage +3 - 1st, 5th, 11th)
Versatile performance (keyboard --> diplomacy/handle animal) - 2nd
Well-versed - 2nd
Wordstrike - 3rd
Lore master 2/day - 5th, 11th
Weird words - 6th
Versatile performance (sing --> bluff/sense motive) - 6th
Dirge of doom - 8th
Inspire greatness - 9th
Jack-of-all-trades - 10th
Versatile performance (dance --> acrobatics/fly) - 10th
Soothing performance - 12th
Frightening tune - 14th
Versatile performance (act --> disguise/bluff) - 14th
Inspire heroics - 15th

BAB: +11 CMB: +8 CMD: 22

Feats:
Spell Focus (Enchantment)
Greater Spell Focus (Enchantment)
Spell Penetration
Greater Spell Penetration
Silent Spell
Heighten Spell
Quicken Spell
Spell Perfection (Suggestion)

Skills -ranks-ability-other-total
Perform-act - 15+3 - +12 - = 30
Perform-dance - 15+3 - +12 - = 30
Perform-sing - 15+3 - +12 - = 30
Perform-wind - 15+3 - +12 - = 30
Know-arcana - 12+3 - +2 - +9 = 26
Know-dungeoneering - 1+3 - +2 - +7 = 13
Know-engineering - 1+3 - +2 - +7 = 13
Know-geography - 1+3 - +2 - +7 = 13
Know-history - 1+3 - +2 - +7 = 13
Know-local - 1+3 - +2 - +7 = 13
Know-nature - 1+3 - +2 - +7 = 13
Know-nobility - 1+3 - +2 - +7 = 13
Know-planes - 1+3 - +2 - +7 = 13
Know-religion - 1+3 - +2 - +7 = 13
Linguistics - 9+3 - +2 - = 14
Perception - 15+3 - +0 - +2 = 20
Spellcraft - 15+3 - +2 - = 20
Use magic device - 15+3 - +12 - = 30

Special: can take 10 on any Know skill that have ranks in. Take 20 2/day

Spells:
o-
1st (8/day) DC=23
-cure light wounds, grease, hideous laughter, saving finale, timely inspiration
2nd (8/day) DC=24
-cure moderate wounds, glitterdust, mirror image, suggestion
3rd (8/day) DC=25
-confusion, dispel magic, exquisite accompaniment, terrible remorse
4th (7/day) DC=26
-dimension door, dominate person, greater invisibility
5th (5/day)DC=27
-deafening song bolt, greater dispel magic, mass suggestion, shadowbard

DC --> +2 for enchantments, +1 for language-dependent/glyphs

for suggestion spell, +6 DC (+4 enchantment, +2 language-dependent), +8 spell penetration, can apply one metamagic feat without augmenting level or casting time

Bardic music masterpieces:
Triple time - 1st level spell
The dance of 23 steps - 2nd level spell
The dumbshow of Gorroc - 2nd level spell
At the heart of it all - 3rd level spell
House of imaginary walls - 4th level spell

Gear:
+2 mithral breastplate
+2 mithral heavy steel shield
Gloves of DEX +4
Headband of CHA +6
Belt of CON +2
Amulet of Natural Armor +2
Cloak of Resistance +5
Ring of Protection +2
Ring of sustenance
Tome of leadership and influence +5


I forgot to mention my cantrips DC=22:
Detect magic, light, message, read magic, summon instrument, unwittingly ally

Basically my strategy is to use suggestion, a very versatile spell. I can heighten it to level 9 to force a DC 37 WILL save, or I can quicken it without augmenting its level. I can also use two or more metamagic feats to change the spell level, which allows me to cast it many times per day. Also, since this character can speak every language he can effect most creatures who aren't immune to mind effecting.

For damage purposes, this character has weird words which is very effective. He also has some handy bardic masterpieces which give him some versatility.

Aside from this, he can take 10 on any knowledge test, take 20 2/day, which means that he is always well-informed. Aside from this he can still buff allies with his performance.

Furthermore, with versatile performance, Bleebert has a wide set of skills and is amazing in social aspects.

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