Crafting a Club - How long / how many?


Rules Questions


Just curious as to how people would rule this. RAW a club costs nothing. Crafting a simple weapon is a DC 12. Assuming a craft skill bonus of +2, one can take 10 on the check, and meet the DC of 12. This results in 144SP of production for the week, or 20.5sp production for the day. This equals an infinite number more than the price of the club (0). Therefore, by RAW, you can make an infinite amount of clubs in a single day?

Any reasonable limits on this? 1/day? A few per day? Etc?

Relevant Rules:

Spoiler:

All crafts require artisan's tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan's tools provide a +2 circumstance bonus on the check.

To determine how much time and money it takes to make an item, follow these steps.

1. Find the item's price in silver pieces (1 gp = 10 sp).

2. Find the item's DC from Table: Craft Skills.

3. Pay 1/3 of the item's price for the raw material cost.

4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week.

Grand Lodge

I would say the main limitations would be resources, physical effort required an a reasonable time to craft each.
Personally I would set the limit somewhere in the 20-25 range, what exactly you plan to do with a pile of (literally) worthless tree limbs is beyond me :)


The plan is to make stone clubs, then use them to open combat with the splintering weapon feat. All that is needed is masterwork tools (granting a +2 bonus) and a non-negative Int modifier. This lets him start off combat by throwing a splintering club to cause bleed.


You don't make clubs. You pick up sticks from the ground and maybe rip off some leaves and twigs.

The only crafting involved is if you wanted to make a masterwork club, which would be a strange thing to think about...

Grand Lodge

That makes sense, I don't see any harm in letting you have basically as many as you can carry.

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