Broken Zenith
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I'm trying to figure out what the most classic/stereotypical roles that different classes should take on. They should also be viable builds for the class, and something the class (theoretically) does better than anyone else. Here is what I have so far. Secondary role is listed in parenthesis:
Barbarian: Tank (Melee Single-Target Damage)
Bard: Group Buff (Out of combat utility)
Cleric: Healer (???)
Druid: Melee General? (Nature Utility)
Fighter: Melee General
Monk: Melee Multi-target Controller (Melee Single Target Controller)
Paladin: Melee Single-Target Damage against some targets (Tank)
Ranger: Ranged Single-Target Damage (Nature Utility)
Rogue: Melee Single-Target Damage (Urban and Dungeon Utility)
Sorcerer: Ranged Multi-Target Damage and Controller (Utility)
Wizard: Ranged Multi-Target Damage and Controller (Utility)
What do you guys think?