Classic / Stereotypical Class Roles?


Advice

Shadow Lodge

I'm trying to figure out what the most classic/stereotypical roles that different classes should take on. They should also be viable builds for the class, and something the class (theoretically) does better than anyone else. Here is what I have so far. Secondary role is listed in parenthesis:

Barbarian: Tank (Melee Single-Target Damage)

Bard: Group Buff (Out of combat utility)

Cleric: Healer (???)

Druid: Melee General? (Nature Utility)

Fighter: Melee General

Monk: Melee Multi-target Controller (Melee Single Target Controller)

Paladin: Melee Single-Target Damage against some targets (Tank)

Ranger: Ranged Single-Target Damage (Nature Utility)

Rogue: Melee Single-Target Damage (Urban and Dungeon Utility)

Sorcerer: Ranged Multi-Target Damage and Controller (Utility)

Wizard: Ranged Multi-Target Damage and Controller (Utility)

What do you guys think?


Martial types need AC and hit-points and need to be able to hit for damage. Non-martial types are less dependent on AC and hit-points and need to hit for ranged damage or do other utility-type things.

Skill-types just need to survive encounters. heh

And that's all I got.

Sovereign Court

Bards, Wizards, Rogues are more skill. Rogues are sneaky, deceitful, and stack damage. Bards are loud, obnoxious, and useless in combat almost. Wizards are smart, spelly, and touchy too.


Too many archetypes to safely do this. For example, looking at the ranged/melee split, there is nothing preventing paladins, monks and fighters to be just as effective as a ranger in ranged damage.

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