
DM Bloodgargler |

Looking for one. Level 2
20 point buy
2 traits
250 gold
Core, APG, UM, UC, ISWG, ISM... material from other paizo books will most likely get a yes.
Core races only .. probably
where the party is weak .. someone who knows how to survive in the jungle, someone to deal with traps and other hazards, ranged attacks.
current active players -- pistolero, magus, oracle, cavalier.

TimFrie |

Male Human Ranger 1/ Rogue 1
NG Medium Humanoid (Human)
Init +2
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DEFENSE
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AC 15, touch 12, flat-footed 13. (Studded Leather Armor)
HP: 17
Fort +4, Ref +6, Will +2
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OFFENSE
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Speed 30 ft.
Greatsword +5 (2d6+6, 19-20/x2)
Shortbow +3 (1d6/x3) (40 arrows)
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STATISTICS
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Str 18, Dex 15, Con 13, Int 9, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats: Power Attack, Cleave
Traits: Boarded in the Shackles (Fort), Glory of Old (+1 on saves vs. spells, spell-like abilities, and poisons)
Skills: Acrobatics +1, Climb +3, Disable Device +9, Escape Artist +1, Handle Animal +3, Heal +2, Knowledge (Dungeoneering) +4, Knowledge (Nature) +4, Perception +7, Ride +1, Sense Motive +2, Stealth +6, Survival +7, Swim +7
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SPECIAL ABILITIES
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Favored Enemies: Monstous Humanoid +2
Sneak Attack +1d6
Track +1
Trapfinding +1
Wild Empathy -1
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EQUIPMENT
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Greatsword, Shortbow, 40 Arrows, Studded Leather, Backpack, Waterskin, Masterwork Theive's tools, Belt pouch, Explorer's Outfit, 38GP

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Me Je'Behru of de jungle tribe. Are ye witches? Me no be likin de witches. One tim dey take bruddah orc an dey make im wee small wit skin lookin like muldy bred an dey take 'is hed an squish... Well me not like de muldy bred an not like de witches. Come, let me Je'Behru show you de way!
Here's the number crunch of Je'Behru the Jungle Orc who flies into feral rages and hates the witches.
Half Orc Barbarian (Invulnerable Rager) 2
Str 18
Dex 12
Con 16
Int 10
Wis 12
Cha 7
Alignment: Can be molded to fit any chaotic that works with the groups
Racial Traits: Darkvision, Intimidating, Orc Blood, Toothy, Weapon Familiarity
Traits: Reactionary, Strong in the Faith
Skills:
Climb: +5 (2 ranks, +4 str, +3 class -4 armor)
Intimidate: +5 (2 ranks, -2 cha, +3 class, +2 race)
Perception: +6 (2 ranks, +1 wis, +3 class)
Survival: + 6 (2 ranks +1 wis, + 3 class)
Swim: +5 (2 ranks, +4 str, +3 class -4 armor)
Feats:
Power Attack
Class Abilities:
Rage (9 rounds)
Fast Movement
Rage Powers (Lesser Beast Totem)
DR 1/-
Equipment:
Guisarme
3 hunting daggers
Shortbow
Quiver (20 arrows)
Breastplate
Backpack (extra gold, bedroll, flint & steel, whetstone, tindertwigs)
HP: 25
AC: 17
Saves:
Fort: +6
Ref: +1
Will: +1

DM Bang-Bang |

It seemed like the party was without a heavy hitter up front so I deceided to go with a gnome Barbarian (Invunerable Rager).
The Banderflash brothers came were well known for their incessant trouble causing nearly all their lives. Perdition, a sorcerer with a severe firebug streak, and Gnarweiss with an unnatural lust for fighting. Eventually it became clear that neither was all that welcome most places they went. Coming to the conclusion that they wouldhave to seek the ever needed new experiences on their own, the brother parted ways with Perdition heading for Varisia and Gnarweiss to the Mwangi. Quickly realizing how boring the Cheliaxians were, Gnarweiss headed into the jungle in search of a feral band of Halflings that were reportedly operating in the area.
It was not long with the aid of some jungle creatures before the gnome found that which he sought. Besting their strongest warrior in combat, Gnarweiss took the halflings gear as his own. Venturing forth into the jungle to assualt lizardmen and giant snakes with a unrelenting rage. Again the call of wild made itself known to his soul, leaving the gnome to bid farewell to his halfling cousins. Striking out on his own again, Gnarweiss soon came upon a party of adventurerers looking as though they could use a knowledgeable source and strong arm.
This is Bilbo's submission.

Captain Castellus Cale |

For your Serpent's Skull game, I present Captain Castellus Cale. I completed the first book with him and hoped to continue on but was forced to move shortly after, disbanding our crew. He was only Lvl 3 upon completion of the book, but I can level him to 4 if need be. He was a front-line damage dealer in my original party as well as the face (since he was the Captain rebuilding his crew) despite his CHA 13. I also posted this in the attached thread.
Thank you for your consideration.