Quick AoO question


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

You cannot take AoO when flat-footed. Can you do so when you are denied dex bonus to ac, but not flat-footed (ie blinded).

Liberty's Edge

Yes...though any penalties of the condition (like the miss chance from blinded) would apply.


If you know the individual is using a provoking action then yes. As an example if you can't see them you can't do anything about it.

Grand Lodge

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You can't take an AoO against a creature that has total concealment from you. Losing your DEX bonus for other reasons (such as balancing on a narrow rail) wouldn't prevent you taking AoO.

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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber
Starglim wrote:
You can't take an AoO against a creature that has total concealment from you. Losing your DEX bonus for other reasons (such as balancing on a narrow rail) wouldn't prevent you taking AoO.

Thank you, a clear-cut rule is very good, now i can point to that for my players, thanks!


Pathfinder Maps, Starfinder Maps Subscriber
Xavier319 wrote:
Starglim wrote:
You can't take an AoO against a creature that has total concealment from you. Losing your DEX bonus for other reasons (such as balancing on a narrow rail) wouldn't prevent you taking AoO.
Thank you, a clear-cut rule is very good, now i can point to that for my players, thanks!

Just remember that when blinded, all opponents are considered to have total concealment.

Excerpt from the Glossary, emphasis mine:
Blindness wrote:
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

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