Sequester spell and Magic Item Crafting


Rules Questions

Sczarni

Phylactery or graveknight's armor with Sequester could be slightly challenging to locate. You'd have to touch the thing first to be able to locate it with Discern Location - which is the most powerful divination spell available.

Sequester would also turn said object invisible. I can only imagine how hilarious a graveknight would look with an invisible armor.

To make things even more interesting I used Contingency as a trigger for Teleport (Plane Shift and Greater Teleport were fun too, but bit too expensive) so that whenever the graveknight is destroyed the armor teleports to a random location within 900 miles.

After this happens a few times I suppose a group of adventurers will use something to block the teleport.

Now, I admit that it would almost have been easier to make the armor intelligent. It's a bit more interesting (and less challenging) this way.

So here are the bits that interest me rule-wise: does Sequester actually work like this when used as a special property on a magic item? Is it even possible to use Contingency as a trigger for magic items? Can graveknight's armor (or lich's phylactery) be an intelligent item? If so, locating them would be insanely difficult.

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