
Zolthux |

If you want to focus on natural attacks, then Ranger 2 (Guide) is good for the claws, since you no longer need to rely on the claws from your bloodline which don't last very long.
You can also get a bite attack as a half orc from the toothy racial trait or the Tusked trait.
Barbarian is probably best for the extra bonus to Str from Rage. Depending if you want to focus on the magic or the fighting aspect you can build with
Barb1/Sorc4/DDX/Eldritch Knight X
Eldritch Knight is just there for higher levels as you see fit.
If you just want to fight and have the DD str benefits and low level spellcasting, then
Barb4/Sorc1/DDX

Blodox |
I would like to cast a little more, so the least I would want to do is 2 sorcerer levels. I love magic too much.
I was hoping to have the claws permanently, I don't want to use any weapons. I've seen a barbarian run out of rages, it was a bad sight trying to fight fatigued.
I planned on getting Arcane Armor Training and Improved Natural Attack (for Ranger). the 1d4 for ranger and 1d6 claws for barb is tough, but permanent can really help.
1 alchemist, may be good for the mutagen. 10 minutes of alchemical bonus is better than 10 rounds of enhancement bonus from rage.

Sylvanite |

Fighter 1 (Unarmed Fighter)/Ranger (Guide - Trapper) 1/Sorcerer (Crossblooded Draconic-Empyreal) 2/Monk (Master of Many Styles) 2/Dragon Disciple 4/Eldritch Knight 10
This can snag you good casting (Wisdom based), along with Trapfinding (more use for Wisdom), Wisdom to AC, Crane Style feats, no need for weapons, no need for armor...
You basically get to be the tank, scout, decent striker, and backup caster all in one character. You'll end with 17 BAB and 14 Caster Levels (7th level spells), plus bloodline benefits of 10th level (robe of arcane heritage is pretty clutch).
I'd start with:
Human (traits: Magical Knack and Reactionary)
Str 18 (16 w/+2 racial)
Dex 14
Con 14
Int 10
Wis 15
Cha 8
Bump Wisdom at 4, and probably take Monk 1 there, too. If you use Fighter 1 to take Crane Style, then Monk 1 can get you Crane Wing. Sorcerer gets you Mage Armor. By 4th level, you can have 3 ranks in Acrobatics, meaning that you'll fight defensively for -2 to attacks, but +4 AC and parry one melee attack per round. You'll essentially have an AC of 24 (if you take Dodge...and that doesn't include any amulets of natural armor or rings of protection).
Anyhow, just a thought.
Ranger 2/Sorcerer 4/DD 4/EK 10 works pretty well at the whole claws and bite thing if you wanna keep it simple.

Blodox |
I didn't even think about using the monk. I really want to get the wings of the DD, so Ranger(guide-trapper) 2/Monk(master of many styles) 1/Sorcerer (Crossblooded Draconic-Empyreal) 2/DD 10/EK 5.
I'm assuming that the Empyreal using wisdom carries over to all the DD abilities (breath weapon).
The boar style and crane style sound like they would fit together nicely for a balance of damage and defense.

Tandriniel |

My DD-to-be has taken a level of oracle, with the Nature's Whispers option. That means that my AC is now Cha based, I can do a bit of healing, use Oracle/Cleric spell completion items, and I have th cool Haunted curse, which is great for roleplay.
I plan on doing a lot of melee in beast/dragon shape later on, spells that typically raise strength and lowers dexterity. As I plan to get my charisma higher with items also, I believe I will net 5-7 AC when fighting shapechanged. Also, I have one stat lesser to worry about.
I am planning with:
Sor 1, Ora 1, Sor 3, DD 4, Sor 11. Might go for some EK levels...