Eldersign
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In the first printing the Undeath variant channeling reads:
Heal - The healing effect is enhanced for undead creatures and those with negative energy affinity.
Harm - This works like a standard channel (not halved).
My character is a Dhampir Undead Lord Cleric of Urgathoa. I took this variant in order to use my channel negative energy to more effectively heal myself and my corpse companion as well as any other undead minions I pick up along the way. To me this entry meant that I would heal half again as much as I would have otherwise and my harm living would still be fully effective.
Now in the Errata'd Ultimate Magic it reads:
Heal - This works like a standard channel (not halved).
Harm - The healing effect is enhanced for undead creatures and those with negative energy affinity.
What could that mean, why would a healing effect be listed under Harm? Is it because it's negative energy? Does this still function the way I described above or some new way? Is this simply a formatting correction or is it changing the way it works?
Help would be greatly appreciated.
| tsuruki |
No actually this makes sense in a roundabout way.
The variant channel wording:
Heal effects apply only to the healing property of a positive energy channel.
Harm effects apply only to the damaging property of a negative energy channel.
You cant use positive energy to heal undead, if the enhanced effect were applied to a positive channel on undead creatures it would actually wind up doing 150% damage and no healing.
But then again, harm effects are only for dealing damage to living creatures, no matter how its written I dont see any easy way of wording this rule.
My personal solution:
An evil/neutral cleric who channels negative energy and has this variant channel has an enhanced healing effect for undead. Simple as that.