Paying Mercinaries / hirelings in Kingmaker


Advice


Playing in a Kingmaker campaign and was looking to provide land for my hirelings in lieu of gold. Setting them up with farm steads or in-town businesses as the desire strikes each. e.g. Homestead/house and starting equipment.
Also as the town will be just starting I was thinking to help them build log cabin type structures. Obviously, the labor and most materials would be free (trees are plentiful). Would there be some out of pocket costs and what would be appropriate?

We prolly won't be taking them into combat but will have one or two along for night guard and watch the horses as needed. Also we need to be able to deliver messages reliably back to Brevoy or Oleg's trading post.
As we build our kingdom, I hope that these fellows will become trusted associates and be rewarded with more and more responsibility.

Any thoughts on what conversion of land to pay would be? Land being nearly impossible to get with out a charter.

I attempted to addend to an existing thread but I think the original post there is throwing off my question.


As your kingdom get larger (via claiming hexes), you attract more and more people. They all don't live in your cities. They live in any and all of your claimed hexes. If you have farms, then you could easily set up your hirelings as free, landed, men. Just designate a hex (or two) and build a city grid(s) for their noble villa(s).


We haven't yet gotten to that part of the game I guess (no rules for building the city) so I just want to pay the Bandits that my Paladin has convinced of the errors of their ways and given the opportunity to travel with us as hirelings.
After several days of conversations and persuasion, 3 of the 18 have agreed to travel with us. The rest didn't fair as well...


BltzKrg242 wrote:

We haven't yet gotten to that part of the game I guess (no rules for building the city) so I just want to pay the Bandits that my Paladin has convinced of the errors of their ways and given the opportunity to travel with us as hirelings.

After several days of conversations and persuasion, 3 of the 18 have agreed to travel with us. The rest didn't fair as well...

As a Paladin in good standing, you can make promises of land. Also, are you planning on taking Leadership at 7th? If you are, then you're set. By the time you guys get to that point, you should be able to make good on anything you say now.

/ note: I'm on book 5 of Kingmaker currently.


I've a suggestion for you on this general topic. It's a bit more general than the specific question that you're asking, but it's a model I've used a lot before as a GM.

The first thing you assume is that the setting isn't populated by complete idiots. This is to say, that if a way of making money is awesome, lots of people will crowd into it, reducing returns due to competition, and vice versa.

What this means is that most ordinary, conservative investments are going to earn in the neighborhood of 5% returns. So, land grants are likely to be worth on the order of 20x the yearly income that they'd bring, since land is about as ordinary and conservative as such things get.
Risky investments or investments where you have an artificial or natural monopoly working for you providing significant barriers to entry might earn 10%. Things that are both perhaps even as much as 15%. That's your simple answer to the question: how much should an inn/tavern/etc cost. Note that in terms of return, I'm speaking of net, not gross, taxes, bribes, etc are part of what pushes the returns towards the 5% that I mentioned.


@ EWHM - the economic system in Kingmaker isn't quite setup that way.

Not to spoil things for the OP, but if things go well for his party they will be rewarded.

/ Is that generalized statement even useful at all? lol
// OP - how much of a campaign spoiler do you want?


No spoilers if possible.

And yes I will most assuredly be taking leadership as soon as possible. Which leads me to.. is there an Improved Leadership feat or similar that with push up your leadership score? My Pali has a barely above avg Chr (along with one other stat above and lots AT avg. (bad rolls I'm afraid)


Loaba,
The economic system in Kingmaker is more a wholesale---like GDP/GNP sort of system. What I'm describing is more microeconomic. Since his kingdom doesn't really exist very much at this point, I think it's more applicable.

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