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Hey guys,
I wanted to get some feedback regarding a PF character that I made. I've played 4E before but this is my first ever PF build and I rather like the concept. I wanted to make a lazy and laid-back slacker a lot like The Dude from The Big Lebowski who's really into spreading peace (and making sure that rugs stay in their proper place :) )
Since he doesn't have much physical power in my conceptualization, I wanted to make his power the power of his spirit. I decided to make him a synthesist summoner because I can't really make the build fit thematically as anything else. I imagine his spirit as a member of the Chinese 8 immortals who fights using Kung-Fu skills who surrounds him with energy and gives him Kung Fu powers.
So for the build, we're starting at level 2 and I was thinking of going with Monk (Martial Artist 1)/Summoner (Synthesist) 1 and taking summoner the rest of the way. Monk works both thematically and helps out by giving me the combat reflexes feat and WIS to AC (hopefully). The eidolon will be of the bipedal type and I'll favor unarmed attacks. I plan to go with a Half-elf with the 1/4 evolution points/level favored class bonus. He is going to be middle-aged, like the dude and his stats will be as follows (after age adjustment and flexible stat placement):
Str 6 Dex 6 Con 12 Int 15 Wis 18 Cha 18. Alternatively, I could take Con down to 10 and Int up to 16 if that's a better choice.
I have some questions about the build that I would like some advice on.
1. Since I have the level of monk, does my wisdom get added to my AC when I am fused with my eidolon?
2. For evolutions, I plan to go with skilled in diplomacy, large size, a number of primary attacks up to the top number (or secondary after lvl 9), flight and armor boosts. Should I also go for trip? Any other good choices that fit thematically with this build (besides stat boosts, which are always good and which I plan to take).
3. Can I take power attack due to my stats in the fused state but only use it in the fused state? Also, what would be the best feats to take early? There don't seem to be any must-have feats that early.
4. Any equipment advice for starting with 1000 gp. I have no idea when it comes to what is good equipment.
5. What do I have available to me to help me take away the attack penalty for non-lethal damage? I would prefer to deal non-lethal damage, but that -4 penalty essentially makes me unable to hit at all.
Anything else would help. I've read the summoner handbook on GiantITP and I honestly feel like I'm still lacking in some knowledge here. I would be happy to get any tips at all to make this character stron