| gustavo iglesias |
Ok. The LG cleric in our group blinded himself to destroy the Occulus.
I'm aware that, RAW, nothing forbids him to cast a remove blindness spell and getting back to normal, but we don't think it's fancy, and our GM says that they Occulus will reform if he is not permanently blinded (I happen to agree, this is the easiest artifact to destroy, evah)
So far, he keeps playing with the character. He has leadership feat and a paladin cohort, that makes for a bodyguard, and he resorts to healing spells, buffs, and area effects, which do not really need targeting.
Is there any way to overcome this? I'm looking for (pathfinder only) feats that give you blindsight, or magic items, etc. I thought about Eldritch heritage to get a familiar, or something like that, but some of the options seem to be useless (getting blindsight at lvl 20 is pointless).
Is there any option to gain "sight" while being "blind"?
| Cos1983 |
Echolocation from Ultimate magic. Although it is not on the cleric spell
list.
There is also a helm in the pathfinder society handbook which gives blindsight 20 feet but with some rather important restrictions (it can't detect undead, constructs, creatures that are immune to mind affecting powers etc.)
Chernobyl
|
A third level Horizon Walker can get Tremorsense by way of Terrain Mastery (Swamp). (my character is going this route) You might also look into purchasing or crafting a robe of blending, that allows you to alter self for an hour a day, and I think you can get blindsense/sight that way, if you can find a humanoid to alter into that has it.
| gustavo iglesias |
@Turin Being a LG (lawful good) cleric, it's quite obvious, imho, that he did not USED the occulus, but BROKE it. To Break the Occulus, you need a good aligned bludgeoning weapon, wielded by either a blind outsider, or a permanently blinded good humanoid. He blinded himself (with blindness spell) to break the artifact with his mace. And yes, he could heal himself. The thing is, if he does, the "permanently blinded" clausule is broken, so the Occulus will reform, by my GM call.
| Turin the Mad |
@Turin Being a LG (lawful good) cleric, it's quite obvious, imho, that he did not USED the occulus, but BROKE it. To Break the Occulus, you need a good aligned bludgeoning weapon, wielded by either a blind outsider, or a permanently blinded good humanoid. He blinded himself (with blindness spell) to break the artifact with his mace. And yes, he could heal himself. The thing is, if he does, the "permanently blinded" clausule is broken, so the Occulus will reform, by my GM call.
Ah, that clarification helps. I agree with the "permanent blindness" clause.
Artifacts are powerful - but not as powerful as the Gawds. In return for the cleric's sacrifice, something along the lines of the Oracle's clouded vision scaled to fit your campaign ?
EDIT/SUGGESTION:
10th level (where I'd guess the cleric is at in the aftermath of dealing with the item in question) = blindsense at Close range (hearing-based, so if he enters silence this sense is lost until leaving the area) based on his Cleric level.
15th blindsight at half the range of his blindsense. Same limitation as with blindsense.
| I'M INCREDIBLE! |
The Lifesense oracle revelation is an 11th level ability. Its not a huge stretch for his character to slowly gain that. Technically someone could craft a wondrous item helm that allows the cleric to use the echolocation spell or have a similar ability. It's just finding it on the table in the Crafting Magical Items section.
| gustavo iglesias |
The Lifesense oracle revelation is an 11th level ability. Its not a huge stretch for his character to slowly gain that. Technically someone could craft a wondrous item helm that allows the cleric to use the echolocation spell or have a similar ability. It's just finding it on the table in the Crafting Magical Items section.
The problem is we don't own UM, so no echolocation. Share senses is an option, but needs a fammiliar.
Chernobyl
|
I figured "permanently blind" meant you couldn't just do it with your eyes closed. The blindness spell is permanent by nature, so you were permanently blind at the time you destroyed it. once its magic is destroyed, you shouldn't have to fear it 'coming back' when you remove blindness on the cleric.
that being said, its a wonderful roleplay decision by the player, and if he's going to keep it then you really ought to find a way to work with him and make it work, otherwise its fairly crippling to the player.
PJ
|
You've got the potential for a very memorable character ("do you guys recall my blind cleric who sacrificed his sight to stop the Occulus..."), so I'd bend some rules to make this doable.
I agree that since he heroically sacrificed his sight to destroy an obviously evil artifact I would give him something in return. Great role playing!