Iterative Attacks, Multiple Weapons, Juggling Quick Draw Madness and You


Rules Questions


1 person marked this as FAQ candidate.

This post is part of the thread involving this little nugget that I've never seen used, or heard of before, and I'm very curious to know how legit it is and don't want to jack that thread more than I have.

Specifically, when you have multiple iterative attacks from a high base attack bonus are you able to divvy up those attacks between multiple weapons without taking two-weapon fighting, or other, penalties?

A few posters said "yae" and I am still slightly skeptical being that the two weapon fighting rules cover attacking with weapons in your off hand, however I haven't seen that there's any specific rule limiting your iterative attacks to a single weapon, at least according to the SRD.

Thoughts Paizonian Boardwellers?

Grand Lodge

1 person marked this as a favorite.

You only take two weapon fighting penalties when you get an extra attack from two weapon fighting. No extra attack, no penalties.


BBT has it right. Additionally, I refer you to the existing FAQ entry that refers to this very situation.


MacGurcules wrote:
BBT has it right. Additionally, I refer you to the existing FAQ entry that refers to this very situation.

Excellent, thank you-that's what I wanted to know.

...Which also means that one of the rondelero duelist abilities is another Prone Shooter.

Blah.

Grand Lodge

Which abilities?


Rondelero Duelist Archetype wrote:

Strong Swing (Ex)

At 5th level, a rondelero gains a +1 bonus on attack and damage rolls when wielding a falcata and buckler that applies to attacks made by either hand. These bonuses increase by +1 for every four levels beyond 5th. With a full-attack action, a rondelero may alternate between using his falcata or his buckler for each attack. This does not grant additional attacks or incur penalties as two-weapon fighting does.

This ability replaces Weapon Training 1.

Oh, and...

Shielded Fighter Archetype wrote:

Shield Fighter (Ex)

At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. These bonuses increase by +1 every four levels beyond 5th. With a full-attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. This action does not grant additional attacks or incur penalties as two-weapon fighting does.
This ability replaces Weapon Training 1.

THANKFULLY it is not the whole ability but it's basically extraneous text.

Grand Lodge

Ah.

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