Inquisitor of Gorum


Advice


Hi all,

I'm starting my first foray into the APG classes, and thinking about an Inquisitor of Gorum as a starting point. I got into the middle of character creation, but stalled on feats - I'm not enough of a human encyclopedia to be able to figure out what to take. Largely, I was thinking about melee feats, but I'm a bit hobbled at 1st level because of the lack of a BAB.

Anyway, this is a PFS character, for everything that implies about legal sources. The following is non-negotiable for flavour reasons:

CN Dwarf Inquisitor of Gorum 1

The following is negotiable, though I will never make characters with single-digit stats before adjustment, and I almost never have characters with single-digit stats after adjustment. (Just my choice as a player.)

Str: 15
Dex: 12
Con: 12+2=14
Int: 10
Wis: 15+2=17
Cha: 12-2=10

Traits: Bad Reputation (Faction), Veteran of Battle (Faith)

Skills: Intimidate +7, Knowledge (Dungeoneering) +4, Knowledge (Planes) +4, Knowledge (Religion) +4, Sense Motive +8, Spellcraft +4

Spells (4/2)
Level 0: Bleed, Daze, Detect Magic, Guidance
Level 1: Persuasive Goad, Wrath

...and that's about as far as I've got. I want to give him a battle axe, again, for flavour, but I'm not sure how I can get the best out of this character. Any advice on feats? Equipment purchases? Spells? Stats?


First off, I truly respect your stance on stats. I allow myself the single digits on one stat, but never below 8, so it's good to see a kindred spirit.

IMHO, I'd go with a battle axe and shield rather than the greataxe at D8 hitpoints.

Dex: 13
Str: 15
Con: 14(16)
Int: 10
Wis: 13(15)
Cha: 12

You can get STR to 18 at 12 and still not lose out on any spellcasting, plus the higher CON will give good hps as you progress. I'd concentrate on self-buffs as spell choices.

Sovereign Court

I’ve never built outside the core classes but I have some reservations about your trait (and faction) choices.

Since the Inquisitor already has Intimidate as a class skill, I not sure why you want to acquire it a second time through Bad Reputation. Sure this is probably the only trait that gives a general +2 to a class skill – this is particularly good for a dwarf. Even so, I think you could get better mileage with a different trait.

I would recommend joining the Grand Lodge faction to get Knowledge (local). This is probably the most useful PFS skill (closely followed by Diplomacy and not much else).

In a home game, a 20-point build will lead to greater specialization. In a PFS game, where players don’t know which classes will be at the table, the 20-point build will lead to more generalized characters.

I share your views completely. None of my five PFS characters started with an ability score below 10.

Thanks,

Kodger

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