| Gronk de'Morcaine |
We have a player that wants to play a tiny fey race.
GM is inclined to allow.
Just wondering about some potential problems.
If we find a magic dagger, that will be longswrord sized for the tiny fey and would need to be proficient in long sword to use properly. Is that correct?
Things like magic armor, cloak, shield, hat, etc... we always say they can be used by both medium and small. Would a tiny be able to use them?
Think the player can handle the PC well. Just a bit concerned with the gear.
| erian_7 |
Size and Magic Items
When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.There may be rare exceptions, especially with race-specific items.
This rule gives the GM lots of discretion as to what magic items resize, so rings, cloaks, hats, etc. are all pretty safe. Armor and weapons are more problematic, but in truth I'd expect a player of a tiny race to go in knowing this will be a problem. Custom-crafted weapons/armor, makeshift solutions, and spoils from an equally-sized opponent are viable.
The GM, hopefully, has a full grasp of the complications a Tiny race can bring to the game, especially if that Tiny character is a caster.
And the player hopefully understands the melee implications:
Tiny, Diminutive, and Fine Creatures: Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can't flank an enemy.
For weapons, the character has to be proficient in the actual weapon (otherwise he takes a -4 penalty), and even then there is a penalty for inappropriate size, as below:
Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.