Re-fluffication of feats


Advice

Sovereign Court

I have a paladin in my group. She is a very rare paladin of Sheylyn charisma who sticks well with both her elven ways and the code of conduct from the Faiths of balance companion. Now thanks to the srd we now have all the feats and rules available and this elven paladin choose the obscure osyluth guile feat as a means to implement elven tactics into knightly combat style. Unfortunatly for me I have the Cheliax splat book and I know what is the origin of the feat. Should I let the player just revrite the fluff of the feat so that she doesn't suffer the scorn for learning how to do battle from the devil itself or should I be adamant and say that these are not the feats you should be looking at Sir Knight. What would you do?


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Home game? Reflavor it all you like if it's something you are fine with.

Liberty's Edge

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I'm completely against anything that actively punishes a player for sticking to their concept. Therfore, I'd allow this re-flavoring in a heartbeat.


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If you read the last sentence of the introduction paragraph on page 26 of Cheliax: Empire of Devils it says that these feats can migrate out of Cheliax, but they lose the infernal portion of their names. Hence, in Cheliax it's called "Osyluth Guile", but in the rest of Golarion it's just called "Guile."

Sovereign Court

This is something that I am a bit sceptical. I own the 3.0 Book of vile darkness handbook and there are spells there that make all the bards drool, and every time the group bard was feeling that he was underpowered he went to the BoVD to learn some powerful 1st level fireball songs and I always struggled to stop this practice or at least to abolish the BoVD from my games

Liberty's Edge

Grandmikus wrote:
This is something that I am a bit sceptical. I own the 3.0 Book of vile darkness handbook and there are spells there that make all the bards drool, and every time the group bard was feeling that he was underpowered he went to the BoVD to learn some powerful 1st level fireball songs and I always struggled to stop this practice or at least to abolish the BoVD from my games

There are indeed spells and other mystical effects like this. You will know them in Pathfinder by the [evil] descriptor in their stat blocks, and non-evil versions usually are a bad idea.

But an entirely non-magical sword trick? Not the same kind of thing at all.


Then it sounds like you have answered your own question, my good sir. If you, as the DM, are uncomfortable or disinclined to do so, and feel it diminishes the style of game you are trying to run, let the player know. (as early as possible so they don't have their heart settled into a choice you wish to not allow) I also suggest talking to them about your reasoning behind the choice, so they can see why you are saying so and it won't come across as heavy handed.

That said, remember that it's supposed to be fun for both you and the players also, and each group will come to it's own balance of what they do or do not like/allow/accept.

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