Additional Encounters in Stolen Lands


Kingmaker


I will be running this Kingmaker campaign path for the first time next month, I would like to introduce new encounters into the AP.

I am currently working on the idea that there is a cult devoted to Gyronna is active in the Stolen Lands, who are seeking to reduce the amount of influence that Brevoy is beginning to exert in the River Kingdoms.

I would like this encounter to be separate from the bandits in the area and maybe this cult could continue into the second or third instalment in the adventure.

I am mainly fishing for any advice that you fine fellows may have, but will post information as I come up with it.

Grand Lodge

If you are starting the Kingmaker game I highly suggest reading all six books before you start. It is a goldmine of opportunity to create foreshadowing tailored to your group.

Tagged for sensitive eyes.

Spoiler:
The cult of Gyronna is alive and well in the Stolen Lands. I do not remember if it is written this way. In my game The fort of the Stag Lord (1st book) was once home to a cult of Gyronna. Her displeasure with the cultists is the reason for the zombie fields. The players found some of the zombies dressed in shabbles. In Rivers Run Red (second part Kingmaker) there is an encounter with a cult in your kingdom. I had one of the members try and join the group. She made her way into the group and became their camp cook and extra healing, saying that she was a warrior priest of Gorum. She then laced their food with opium, good times! There is also some cultist activity in the 4th book as well. The cult has raised the barbarian leader.


Crispy3ed wrote:

If you are starting the Kingmaker game I highly suggest reading all six books before you start. It is a goldmine of opportunity to create foreshadowing tailored to your group.

Tagged for sensitive eyes.

** spoiler omitted **

Thank you for that. I was aware that they exist in small locations, one of the things that I really wanted to do was provide a cohesive link between all the individual encounters.


You can easily add a new location (or change an existent one) for you cultists.

For example, in book 1 you can

Spoiler:
change the Gold Mine location (loc. L), adding a small shrine of Gyronna inside the (now larger) cave.
Some of the cultists would flee after the likely conflict with the party and come later looking for revenge.

In book 2 you can

Spoiler:
change Candlemere (loc. O) to a ruined tower where these same cultists built a new shrine.

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