Questions for Gunslinger in PFSOP.


Pathfinder Society

Dark Archive 2/5

Hey guys, I scoured the forums but could not find an answer to this question. What level of tech for firearms is legal in PFS? To the best of my knowledge I know the Early Firearms chart on page 138 of U.C. chart 3-4 is all good. What about the advanced firearms same page cahrt 3-5? I ASSUME those are not legal for PFS. But I'm getting to the point where a revolver would be a quite worthy investment. But I have a feeling it's not legal for play.

My second concern is I can't find a comprehensive list of which feats would apply to fire arms as well as bows. Multi-shot. I'm sure this has all been hashed out, but I couldn't find it. My board searching foo is weak. Spirit is willing, but the flesh is spongy and bruised.

Thank you in advance!

Silver Crusade 2/5

Advanced firearms are not PFS legal. I'll let someone else chase down what feats got text added to work with bows...

Dark Archive 2/5

Thanks Alexander, I FIGURED, but I couldn't find any errata or clear posted ruling as to why. I didn't see it in the Society field guide or anything. Where did you come across it?

4/5

From additional resources, the document detailing what sources are allowed for PFS chars

http://paizo.com/pathfinderSociety/resources

Equipment: Advanced firearms on Table 3–5 are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless he possesses the Gunsmithing feat. All ammunition except metal cartridges may be purchased in Pathfinder Society Organized Play.

As for why they arent legal, because that list says they arent, to be more serious pretty much the list prevents certain things the campaign organisers feel might become unbalancing within the society, but yeah the link posted should be your go to source after finding a feat/item/trait/archtype/anything you want to use.

Dark Archive 2/5

I swear I read that...*sigh* I need more sleep. Thank you both. That clears that up. Now I just need to figure out my feat tree.

Liberty's Edge 4/5

Deadly Aim, IIRC, is expressly allowed for firearms.
Rapid Shot, if you have some way to get that many shots, is legal.
Manyshot is not.
Most of the "Ranged Weapon" feats will work with firearms.
Rapid Reload was expressly rewritten to include firearms in its coverage.

Dark Archive 2/5

Thank you Callarek, I'm sure this is a topic that has been covered but I couldn't find it. I did find a discussion on "Pistolerro" which was super handy since that's the archetype I took.

Shadow Lodge 2/5

If a feat refers to ranged weapons you are fine. Manyshot is specific to bows though. There are a fair number of other bow only feats and spells you need to watch for.

Silver Crusade 5/5

For many shot, just get a double barreled pistol. voila...manyshot.

Liberty's Edge 5/5

Dan Luckett wrote:
For many shot, just get a double barreled pistol. voila...manyshot.

Except you are at -4 to hit if you shoot both barrels in the same round.

Point Blank Shot, Precise Shot, and Improved Precise Shot would both be feats I'd look at strongly for a ranged character.

Shadow Lodge 2/5

Dan Luckett wrote:
For many shot, just get a double barreled pistol. voila...manyshot.

Please take a moment to read the actual feat's text:

Manyshot "When making a full-attack action with a bow..."

Manyshot cannot work with a fire-arm. You could use Rapid Shot with the double barreled pistol (but the -2 penalty from rapid shot is cumulative with the penalty from shooting from both barrels).

Silver Crusade 2/5

0gre wrote:
Dan Luckett wrote:
For many shot, just get a double barreled pistol. voila...manyshot.

Please take a moment to read the actual feat's text:

Manyshot "When making a full-attack action with a bow..."

Manyshot cannot work with a fire-arm. You could use Rapid Shot with the double barreled pistol (but the -2 penalty from rapid shot is cumulative with the penalty from shooting from both barrels).

I don't think he meant literately using manyshot. I think he meant that double barreled pistols + two weapon fighting is the poor man's version of it.

Shadow Lodge 2/5

*shrug*

Could be. If so he sure managed to confuse me.

Liberty's Edge 4/5 5/5

Ryphus wrote:
Now I just need to figure out my feat tree.

I also have a pistolero (currently 3rd level). Rapid reload, point blank shot, rapid reload, and deadly aim stood out as the feats to take at levels 1-4. Other feats I'm considering taking in the next few levels include improved critical, precise shot, and extra grit. Snap shot also looks good, even with the prerequisites.

Dark Archive 2/5

Looking at Vital strike and making my up close and deadly shot a free grit action. if I am thinking right, at 5th level I am going to get 2d8+1d6+6 (vital strike, plus free up close and deadly +4 dex, +1 enchantment, +1 for point blank shot). Already have precise, point blank, and rapid reload.

Dark Archive 2/5

Never mind, I just saw signature deed is for 11th level. This has been very informative, thank you all. Are pistols considered light weapons for purposes of Weapon Finesse? Thinking of rapid shot with a double barreled pistol.

So far I have.
1. Point Blank
2. Precise shot
3. Rapid reload.
4. Deadly Aim
5. Weapon focus
7. Vital Strike

Just trying to put together the rest in order. I'd like vital strike, but don't get +6 on BAB till level 6, so might as well save it for seven. Snap shot seems awesome, but I am trying to get my damage up sooner.

Shadow Lodge 2/5

Weapon Finesse? Are you thinking about pistol-whipping someone?

Dark Archive 2/5

Well admittedly it's a far fetch. But I just barely provide flank (which is generally not something I like doing since I don't enjoy being in melee). But on the off chance something tries to run by me, my strength mod is a dump stat. It'd kind of be nice to have a chance at hitting. Plus I just want to know for knowledge sake lol.


Weapon finesse is for melee weapons, so you would be better off having a blade or something else light to hit with if you take weapon finesse. Plus, hitting with the butt of a gun probably counts as using an improvised weapon, and that has it's own negatives to hit. As for firearms in general, I do not think strength makes a difference in shooting or that there is a rule where low strength makes recoil worse, unless I missed it.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Enevhar Aldarion wrote:
Weapon finesse is for melee weapons, so you would be better off having a blade or something else light to hit with if you take weapon finesse. Plus, hitting with the butt of a gun probably counts as using an improvised weapon, and that has it's own negatives to hit.

From the Pathfinder Reference Document/Ultimate Combat:

The PRD wrote:
Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm.

Dark Archive 2/5

JohnF wrote:
Enevhar Aldarion wrote:
Weapon finesse is for melee weapons, so you would be better off having a blade or something else light to hit with if you take weapon finesse. Plus, hitting with the butt of a gun probably counts as using an improvised weapon, and that has it's own negatives to hit.

From the Pathfinder Reference Document/Ultimate Combat:

The PRD wrote:
Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm.

My suggestion would be to take Agile Maneuvers If you plan on doing alot of Pistol whipping. Using your Dex for CMB vs. Str will increase the chakce of knocking the target prone.


That is cool. That leaves the question of is there any official rule that says what firearms, if any, count as a light weapon when using that. If there is not, then I could see a lot of GM variation when ruling on this.

Dark Archive 2/5

I don't really want to pursue a melee pistol feat chain, but I rarely get to talk to anyone about it. I'm the only one who's played a gunslinger in my PFS group lol. Don't get to talk shop a lot so to speak. But agile maneuvers is a good call. You get knock down shot at 11. So that's probably as good as knocking things prone as my build will get. But thank you all for the discussion, this helps a lot. The chart for the guns in U.C. doesn't list them as anything other then Firearms. So not sure if they qualify as light weapons. I'd like to know, I have an odd feeling I will get grappled soon.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Enevhar Aldarion wrote:
That is cool. That leaves the question of is there any official rule that says what firearms, if any, count as a light weapon when using that. If there is not, then I could see a lot of GM variation when ruling on this.

I'd say none of them qualify as light weapons. The Firearms table (in Ultimate Combat) only has categories for One-Handed and Two-Handed firearms. The main Weapons table in the core rulebook has three categories for melee weapons - Light, One-Handed and Two-Handed. The absence of the Light category from the Firearms table seems pretty conclusive.

5/5

While firearms are all ranged weapons pistols are to be considered one-handed weapons and muskets two-handed weapons if a situation calls for a distinction. Thus, you cannot use a pistol with the Weapon Finesse feat.

Liberty's Edge 4/5 5/5

One thing to bear in mind is that using the pistol-whip deed isn't very economical, as each use of it costs 1 grit point.

Ryphus: any reason you've not got rapid shot in your feat wish list? With deadly aim and pistol training from 5th level, you'll get +8 damage to every shot (assuming 18 Dex), so maximising the number of shots per round seemed like a good idea to me.

5/5

Ryphus wrote:
...

You will want to take clustered shot

1/5

Unless you're planning on going with alchemical paper cartridges (which are quicker to load, but increase your misfire chance), you may want to take Rapid Reload a little sooner...otherwise, you'll only be firing every other round until you take it.

Dark Archive 2/5

Well at this point I'm level 3. So I already have rapid reload. It's the next few levels I'm trying to figure out. I'm about to get a plus one double barreled pistol now that I have enough prestige to pick it up. Then when I get a little more cash get it Reliable and Lucky enchanted. I wanted to make sure certain feats were A-okay with guns. I think you are right Paz. With signature deed being way to off and Vital strike not ready till level 5. I think rapid shot is a good choice.
Which is better at 4 though? Deadly Aim or Rapid shot?

So revised tree looks like
1. Point Blank* (Already taken)
2. Precise shot*
3. Rapid reload*
4.
5.
7. Vital Strike

Diego I looked at that. And maybe it's just because up to this point multiple attacks wasn't an option really anyway, but I've had no run ins with constructs or anything with DR I couldn't deal with. P and B helps. But I looked at clustered shot, I think that might be a good 9 feat. I kind of like the snap shot chain, but it takes several feats to get together. And I think I like the idea of these multiple ranged touch attacks. Even if my life will get more expensive :-D

Dark Archive 2/5

Also I am using paper cartridges to get reloads down to a swift. There is no way to get it down to a free is there?

Liberty's Edge 4/5 5/5

Ryphus wrote:
Also I am using paper cartridges to get reloads down to a swift. There is no way to get it down to a free is there?

Where are you getting swift from? Rapid reload (UC 115) reduces the reload time to a move action, and using alchemical cartridges (UC 140) reduces it further to a free action.

Also, you have precise shot at 2nd level; shouldn't that be 1st level? I'm not convinced it's the best choice for a gunslinger at first, given that you're aiming at touch AC in many cases.

This is turning into more of a rules/advice thread than a PFS thread...

Dark Archive 2/5

Well I'm a human so my first two feats were Precise and Point blank (in the correct order). Next feat I took was rapid reload. Just to clarify. I'm pretty much good, thank you all. I guess there isn't really a comprehensive list of which ranged feats are good to go. But as long as it doesn't mention bows should be fine. Thank you all.

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