Low Magic / Low level, Campaign, Non Magical, "Alchemy" or technology base items or weapons help.


Homebrew and House Rules


Long story short, low level game, need legal non magical replacements for magical items and gear.

I was thinking of buying some alchemy arrows, and some poisons since I have 3k+ gold. Since magical items are out of the question. I don't know what are all the available alchemy items though. He stated that we can use items from other 3.5 books, like Complete Scoundrel, which had several.

Background:

I am in the campaign which Magic is Low and rare. As we are limited one caster per party. The caster has already agreed to get the craft item feats so that we will even have access to items. The DM has stated he doesn't mind any Alchemy, or technological items so long as it can be found in pathfinder. He claims to have it all balanced for us, but with how the last fight went, with the caster "I think he hates casters a lot" pretty much too distracted with healing spells to do anything else. DM allowed witches to spontaneously cast heal spells for any pre-pared spells . The witch got healing hex on her own accord, still ran out and still many of us dropped below zero and almost bled out several times in the fight (3/4 of us including the healer). Currently level 3 going on to 4.

Fought people with guns using old 3.5 rules, they do 2d6 damage non touch AC 1 shot muskets and pistols. They are consider "outside technology" but we now have a few, and no body is going to get gun proficiency feats so they are useless. Selling them will probably not be profitable going on how selling items have gone so hard.

One player said the setting was like Game of thrones. I never seen the show, so I wouldn't know.

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