Ravenbow
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Some things stayed the same and some did not.
+2 Con +2 Wis -2 Cha
speed 20
darkvision 60
Hatred +1 vs Giants, Goblins, and Orcs
Hardy +2 vs Poison and Spells
Weapon Familiarity - Battle Axes and Warhammers
Stone Cunning-
+2 Perception vs stonework as the normal writeup with the following added "and +2 Misc Mod to Knowledge Dungeoneerings and Knowledge Engineering (if it involves stonework)"
I also did a full write up on each race and put it all into a document using EdoWar's templates as a base and made it look like a Beginners Box 2 type players book. I intend to do classes allowed next.
ABILITY MODIFIERS (HIGH ELVES) : +2 DEX, +2 CHA, -2 CON
ABILITY MODIFIERS (MOON ELVES) : +2 DEX, +2 INT, -2 CON
ABILITY MODIFIERS (WOOD ELVES) : +2 DEX, +2 WIS, -2 CHA
Speed 30
Low Light Vision
Elven Sleep Immunity
Keen Senses
Weapon Familiarity - You know how to use longbows, longswords, Scimitars, and shortbows, regardless of the class you choose.
Elven Heritage -
You get a +2 bonus on saving throws to resist spells.
High Elf - You get a +2 bonus on Diplomacy or Bluff skill checks. (pick one)
Moon Elf - You get a +2 bonus on Spellcraft or Knowledge Arcana skill checks. (pick one)
Wood Elf - You get a +2 bonus on Stealth or Knowledge Nature (uses wis not Int) skill checks. (pick one)
In Section D, write +2 in the Misc Mod box for the appropriate skill.
Not posting the writeups just a short version
High Elves - The nobility
Moon Elves - A more Tolkien take on the core elf
Wood Elves - Mankind distrusting forest dwellers
ABILITY MODIFIERS : +2 CON, +2 CHA, -2 STR
Speed 25 - 15 in Medium or heavy armor
Low Light Vision
Hatred - +1 Goblins, Kobolds, and Gnolls (Yuan-ti or "Serpent Folk" are already extinct)
Small- In section D of your character sheet, write +4 in the Misc Mod for Stealth. Your small size also gives a +1 bonus to Armor Class (AC).
Illusion Resistant - +2 saves vs Illusions
Keen Senses - Gnomes excel at spotting details others may miss. In Section D of your character sheet, write +2 in the Misc Mod box for the Perception skill.
Same as Core but
+2 to any one ability
+1 to any other one ability
+2 Dex +2 CHA, -2 STR
Speed 25 (15 armored)
Halfling Luck +1 to all saves
Fearless +2 vs Fear (stacks with Luck)
Small-In section D of your character sheet, write +4 in the Misc Mod for Stealth. Your small size also gives a +1 bonus to Armor Class (AC).
+2 Acrobatics and Climb
Keen Senses +2 Perception
Same as Core but +2 to TWO Ability Scores
Homebrew Barbarian Race (withholding name)
+2 Str -2 CHA
+1 to any one other ability
Speed 40 (25 armored)
Arcane Hatred- Magic is a sin. They can never use an Arcane spell or effect
Bonus Feat (since they are human)
Ferocity (the half orc ferocity)
Nomadic Hunter +2 Knowledge Nature and Ride
Weapon Familiarity - spears and all axes regardless of class
They can never cast arcane spells but totemic/shamanistic themed divine is ok
The impetus behind this is we do not believe barbarian is a 'class', but rather it was a social heritage slur. This 'race' is half human half berserker (sorry Barbarian). We added aspects from both and removed Barbarian as a playable class.
All class types (except Paladins) can "Rage" if they want with the same barb penalties but the crash after lasts twice as long unless you are Fighter. You can rage as many times as your CON bonus. Period.
Allowable Beginner Box Classes (campaign caps at level 5 or 6)
Fighter
Ranger or Spell-less Ranger from Kobold Quarterly (14?)
Paladin
Cleric
Wizard
Magus
Druid
Oracle
Witch
Inquisitor
Rogue (heavily tweaked)
All rogues get two weapon fighting but it is defined as you gain one extra attack per round if you use a dagger, hand axe, blackjack, or sap in your off hand. This attack is at -2 and takes the place of a movement action. (5ft step not included)
Rogues gain a level-1 bonus to AC
Bard is allowed too but no one wants to play one.
I would allow Cavalier or Sorcerer as well but I am not going to redo it, I will use EdoWar's version if anyone wanted to play one.
These descriptions are truncated but the printed volume is a page each with the back dedicated to lore and a random pic from whatever source we liked. Some paizo, some wotc, and lots of deviantart in the old 1e and 2e Forgotten Realms style.
I do not expect some of the changes to be well received but maybe it will prompt discussions we hadn't thought of. We all believe in a game we call fun. This is how a small group of us have added our own Errata per se.
The omitted classes are just that. Omitted. Do not take offense. My group has no interest in Ninja or guns or summoner or Alchemist, and barbs are just a (opinion) feat restricted flavor focus Fighter kit ala 2e(end opinion). Inquisitor was left in as an alternative to play a paladin style character without the alignment (real or perceived) restrictions.
We are just a small group of 4 with occasional guests, and since not a one of them knows Core, I am blending my homebrew into a mashup of parts of Golarion, my campaign world of 20plus years, and parts of the Realms to just tell stories and have fun rolling dice.
Credit and thanks to EdoWar. Link to his Templates that made these conversions possible.
We removed "Crit ranges" from weapons. Now people can pick a weapon based on flavor or roleplaying, and not a game mechanic. *eyes locked on scimitar as an example*). Again. Our choice. Opinions welcome. Flames not as much but expected