Yet another homebrew rogue fix.


Homebrew and House Rules


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After reading and being inspired by another thread, I figure that I would beef up the rogue a bit, or at least add some flavor. Do these changes make the rogue more appealing, but not overpowered? Basically, I'm going for making it equivalent to the ninja, or at least just as stylish, but definitely not better. Many thanks to malignor, whose ideas I based this off of.

Rogue Panache: Add Weapon Finesse to your feat list at level 1 and and Agile Maneuvers at level 3.

Combat Style: At level 4, select a combat style, and one feat from the list for that style. At levels 10 and 16, get another feat from the same list. For those feats marked with an asterisk, treat Rogue levels as Fighter levels for calculating CMB. If you have taken all the feats on the list already, you get a +1 insight bonus to your attack and CMB instead. Before taking any feat with "Improved" or "Greater" in its name, you must have the lesser version of that feat if it is a pre-requisite. Some feats can only be taken at 10th level or higher with this ability. You do not have to qualify for the regular pre-requisites of these feats otherwise.

Combat Styles:
Cheat [Catch Off-Guard, Improved Dirty Trick*, Greater Dirty Trick* (10th), Improved Trip*, Greater Trip* (10th)]
Thief [Improved Disarm*, Greater Disarm* (10th), Improved Steal*, Greater Steal* (10th), Skill Focus - Sleight of Hand]
Thug [Improved Unarmed Strike, Improved Grapple*, Greater Grapple* (10th), Intimidating Prowess, Skill Focus - Intimidate]
Coward [Dodge, Mobility, Spring Attack (10th), Skill Focus - Acrobatics, Fleet]
Showoff [Antagonize, Dazzling Display, Skill Focus - Intimidate, Shatter Defenses (10th), Weapon Focus]
Conman [Skill Focus - Bluff, Improved Feint, Greater Feint (10th), Improved Reposition*, Greater Reposition (10th)*]
Killer [Improved Initiative, Quickdraw, Skill Focus - Stealth, Critical Focus (10th), Improved Critical (10th)]
Sniper [Skill Focus - Perception, Point Blank Shot, Far Shot, Precise Shot, Improved Precise Shot (10th)]
Hidden Blade [Skill Focus - Sleight of Hand, Quickdraw, Improved Initiative, Point Blank Shot, Greater Weapon Focus (Dagger) (10th)]

RPG Superstar 2013 Top 8

To clarify—these are on top of all abilities the rogue currently has?


my other thought was to give combat expertise out for free at level 2 in addition, but make it so you have to meet the feat pre-requisites to take a feat. This encourages high dex or int builds for several of the styles.


maybe. I could sub them in for the rogue talents at levels 4, 10, and 16, as a balancer (and 2 if giving combat expertise)


I could also dump the CMB boost on maneuvers.

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