cartmanbeck
RPG Superstar 2014 Top 16
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rat_ bastard wrote:Also
Father is a Aasimar, mother is a Teifling, what is baby?
Half-Aasimar/Half-Tiefling:
Medium Outsider (native, human) (2 RP)
Normal speed (0 RP)
Human modifier array, +2 to any one ability score (0 RP)
Standard language array, Common and one of the following: Celestial, Abyssal, or Infernal. They can choose any of the following languages as bonuses: Abyssal, Celestial, Draconic, Dwarven, Elven, Sylvan, Infernal. (1 RP)
Combination Celestial/Fiendish resistances: acid 5, cold 5, electricity 5, fire 5 (3 RP)
Adaptability, +1 skill point per level (1 RP)
Spell-like abilities: light, spark, and either charm person or cause fear once per day as spell-like, caster level equal to character level. (3 RP)
Darkvision 60ft. (2 RP)
Total: 12 RPI figure 12 RP is fine since Aasimar are 13 and Tieflings are 11. I picked Charm person or Cause fear to signify their ability to "bring out" either their celestial background to give them unearthly beauty or their fiendish background to give them a scary visage. I gave them the native outsider type but also the human subtype, so that they qualify for the human modifier array and Adaptability.
Just noticed that since this race is already a native outsider, they gain Darkvision 60ft for free, so I'd probably add the Skill Bonus ability for 2 RP, and let them choose between a +1 on Diplomacy or a +1 on Intimidate.
| Foghammer |
I guess what I'm trying to say is that your assumptions about genetics are incorrect and it's your game, so do what you want, but I'm simply trying to explain to you what I know of genetics, not argue hybridization in your games.
Telling me I have incorrect assumptions about genetics after I've already stated I know next to nothing about it is kind of jerkish, whether that was your intent or not. I never made "assumptions," I just twisted a bit of logic around to suit a purpose.
I'm not trying to convince anyone of anything. I'm pretty sure I prefaced everything I said, multiple times by saying that I was NOT using science as a basis. The reasons I gave are the ones I give to my players, who understand about as much of the genetics crap as I do, which is at the level of a junior high school level instruction in a small backwater town in Tennessee.
So no, I'm not 'right.' I never said I was. Just offering up my armchair logic. If my players say "but why?" I have to give at least a half-assed answer.
Kerney
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Many people have said "half-elf" is a possibility. How can this be? At best the child of a human and half-elf would be a elf-blooded human, or a human with a neat eye color. The only way that I could see a half-elf showing up in a non-hybrid or non-true breeding (human and elf or half-elf and half-elf) would be if the parents each had an elven grandparent then there would be a 1-in-4 chance of a child that is indistinguishable from a half-elf.This might just be semantics, however, as my half-elf relations with elven and human societies was informed by 2nd edition where an elf with ANY amount of human is a half-elf while humans accept trace amounts of elf in someone who is considered fully human. If people consider any amount of elven ancestry to equal a half-elf, then that's where the communication is breaking down.
That was 3rd ed stuff and even then, it said an occasional half elf was born to two human parents, for example, if great grandmother on both sides happened to be elven and 'enough' elven genetics were expressed, the result would be a half elf, probably with human full siblings.
As others have said also, Assamir seems to be recessive compared to both human and elven DNA because it skips generations. If enough of those recessive, not quite human traits might provide enough recessive DNA relative to the Elven DNA to allow more of the elven traits to be expressed, the result would be a half elf.
I would suspect it takes something like say, 35%+ Elven DNA in game terms to create a half elf in a mostly human gene pool and something like 15-20% human DNA for a half elf to stop being a half elf and start being an elf in a mostly elven gene pool, though perhaps one who dies young by elven standards because of grandmum's indiscretion, in spite how some offical sources from previous editions have painted it. This just makes more sense.
I could also see some cool magical experimentation along these lines, for example--
'Oh, you have a bit of elven blood in you.'
'Yes, great grandmother was an elf.'
Transmuter/Alchemist/Druid casts homebrew spell, changing the dominance of the elven DNA so it is expressed, and poof, you're suddenly a half elf. Or perhaps he ties you up to the dungeon wall and then experiments on you.
| Twin Dragons |
| DeathQuaker RPG Superstar 2015 Top 8 |
Steelfiredragon wrote:father is an aasmiar, mother is a half elf.
as previously said aasimars dont pop up every generation
as also memtioned neither do half elves.offspring top three chances would be:
half elf
human
aasimar.
.Many people have said "half-elf" is a possibility. How can this be? At best the child of a human and half-elf would be a elf-blooded human, or a human with a neat eye color. The only way that I could see a half-elf showing up in a non-hybrid or non-true breeding (human and elf or half-elf and half-elf) would be if the parents each had an elven grandparent then there would be a 1-in-4 chance of a child that is indistinguishable from a half-elf.
This might just be semantics, however, as my half-elf relations with elven and human societies was informed by 2nd edition where an elf with ANY amount of human is a half-elf while humans accept trace amounts of elf in someone who is considered fully human. If people consider any amount of elven ancestry to equal a half-elf, then that's where the communication is breaking down.
I would say that the possibility is NOT that the person can be literally a half-elven (because obviously, they are not). BUT mechanically, the child could viably be a "half-elf" (by which I mean that is the race written on their character sheet). They could conceivably inherit low-light vision, elven immunities, and count as having Elven blood (which, after all, they do). Most of the other half-elven racial abilities are about being skilled and adaptive, reflecting the half-elf's intermixed heritage, which would still apply perfectly well to the character concept.
As you say, it's semantics -- "half-elven" meaning has one elven parent, and "half-elf" referring to the racial statblock in the core rules.
| Ragnarok Aeon |
I have no problem with the pokemon solution. It makes things easy without having to deal with half breeds, quarter breeds, and all the genetic variations. My problem with that though is the question of why there are even halfelves or half anything. Half-elves and half-orcs wouldn't really exist because they would just be their mother's race. Also such a theory would also imply that the Aasimar or Tieflings would imply always male outsider with a female human.
| Foghammer |
Also such a theory would also imply that the Aasimar or Tieflings would imply always male outsider with a female human.
Actually, aasimar and tieflings are not the same as half-celestials and half-fiends, which I think is a source of confusion.
So, two humans may produce either of the plane touched races after several generations where one parent has a half-celestial in his/her family tree. Therefore aasimar and tieflings could have normal parents.
| Ragnarok Aeon |
Ragnarok Aeon wrote:Also such a theory would also imply that the Aasimar or Tieflings would imply always male outsider with a female human.Actually, aasimar and tieflings are not the same as half-celestials and half-fiends, which I think is a source of confusion.
So, two humans may produce either of the plane touched races after several generations where one parent has a half-celestial in his/her family tree. Therefore aasimar and tieflings could have normal parents.
Again your explanation would provide no room for halfbreeds (if they are always their mother's race/species). Aasimar and Tieflings are patently humans with outsider traits, meaning the mother would have to be human and the father would have to carry the outsider traits. I'm not sure what you would call an outsider with human traits...
| Todd Stewart Contributor |
First one either an aasimar or a half-elf (depending on if the outsider blood makes itself manifest, and in this case we don't know what mortal descent the aasimar is, which doesn't have to be human, so we'll assume it's a non-factor).
Second one, either a tiefling or an aasimar (other options depend on what mortal heritage the parents are, if that's known, but generally I assume in this case that the outsider blood swamps the mortal fraction).
| Foghammer |
Foghammer wrote:Again your explanation would provide no room for halfbreeds (if they are always their mother's race/species). Aasimar and Tieflings are patently humans with outsider traits, meaning the mother would have to be human and the father would have to carry the outsider traits. I'm not sure what you would call an outsider with human traits...Ragnarok Aeon wrote:Also such a theory would also imply that the Aasimar or Tieflings would imply always male outsider with a female human.Actually, aasimar and tieflings are not the same as half-celestials and half-fiends, which I think is a source of confusion.
So, two humans may produce either of the plane touched races after several generations where one parent has a half-celestial in his/her family tree. Therefore aasimar and tieflings could have normal parents.
I don't think I understand what you're saying... Here's my reasoning:
If a male angel and a human female produce a half-celestial human, and that offspring (a male) breeds with a human woman, who gives birth to a another male human, who THEN breeds with another female human, I believe the result could still be an aasimar. However, this works in my mind because aasimar are defaulted to celestial-descended humans. Males can be a carrier of that lineage. (All instances of aasimar can be swapped out for tiefling here.) Throwing elves and such into the mix definitely messes with my method, but my players never build such convoluted backstories, if they do at all.
Perhaps I'm simply missing your point though.
| Take Boat |
I'm pretty sure Aasimar traits don't even have to follow normal inheritance, they can be Lamarckian. A normal human woman whose life was saved by a celestial's healing touch might conceive an Aasimar with a perfectly normal human man.
Whether or not the child in the OP is an Aasimar probably depends on how celestially the Aasimar acts. If not, human or half-elf both seem plausible. Maybe the aasimar has some elf genes that just get washed out by the halo and passes more than half of them on?
Luminiere Solas
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just choose one of the related races from the genepool and used that.
if you have an elf blooded aasimaar that breeds with a human blooded tiefling. you could have the following options
aasimaar
tiefling
human
elf
half elf
just choose one to be dominant for the purpose of race.
you don't need a fancy bloodline power, template or custom race. just choose one for mechanical purposes.
Finn Kveldulfr
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Traditionally, angelic/demonic pairings produced an angelic child, because it has not yet had a chance to be corrupted.
However, we're not geneticists. As a general rule, if it matters, you should pick one race for the baby regardless of how many races it "inherited". That's its race for rule and game purposes. If you want its other heritages to matter mechanically, take a feat for it. So you could get an aasimar or a half elf, or even an elf (if the elven blood "bred true" in the child). But the child would only get the racial benefits of being one of those races.
If you need to decide what race a child would be, remember that story trumps genetics.
We have an actual geneticist posting on the boards (interesting info, Cartmanbeck :) )--
However, IMO-- since we're dealing with magical beings, and "races" (for game-mechanics purposes) that may skip many generations and then reappear in the bloodline again (Aasimar, Tieflings, and other 'plane-touched'); radically different creatures that can still somehow donate their bloodlines (Dragons and non-Dragons); bloodlines/races that can be passed on/started without even mating at all with the creature responsible for granting the inheritance (many varieties of 'plane-touched', including Aasimar and Tieflings); and etc. (countless examples I'm not immediately remembering)-- I'd say Magic! makes everything we know about real-life genetic science almost irrelevant in many cases...
I completely agree with the thought that story trumps genetics (in a fantasy game; if we were discussing a sci-fi game, my answer might be that story itself requires a little more respect for modern/future science)-- magic gives the reason why the outcome can 'make sense' in the game world.
I have a character running around now, who is perhaps theoretically an example of 'magic' trumping 'genetics' to make the mechanics work out smoothly. The character is the grand-daughter of four different characters from previous adventuring groups set in the GM's long running campaign. Paternal grand-father is an elf, with a little bit of draconic blood, who spent a few decades trapped in the Far Realms and then escaped-- but it's left him rather 'marked' in body and soul. Paternal grand-mother is a Fire Archon serving Kossuth (the game's using FR deities)-- who used to be a Succubus in the service of Grazz't until she broke loose, escaped from the Abyss, and over the course of an extended campaign, managed to completely break free and be transformed into something entirely-other-than-Demon (it was in the context of a particular campaign where the whole party was made up of 'monsters', rather than standard characters-- so the renegade succubus fit in with that). Maternal grand-father is a human adventurer who, as part reward, part new "job" for the greater good, ascended from mortal to Celestial status; and her maternal grand-mother is a half-elf, also ascended from mortal to full-blown Celestial status, who in adventuring days was an exalted Monk-Paladin (and depending on who you ask, was either a Saint or on the verge of Saint-hood-- either way, she was genuinely a paragon of good). For game purposes and etc-- Val is an Aasimar, on the thought that the holy lineage and celestial influence passed down from her maternal grandparents, has managed to overcome all the other influences (demonic, elemental fire, far realms, bit of draconic blood, and the mortal race heritage involved) in determining what race she is. By class, she's an Oracle with the Flames Mystery-- because her Fire Archon paternal grandmother's escape from demonic service apparently involved some oaths and rituals that now mean that everyone descended from her is going to be dedicated/devoted/tied to the Fire Lord (Kossuth) in some fashion or form, whether they want to be or not!
(it's also worth observing that the whole 'set-up' of her lineage/parenthood, was not at all coincidental-- for reasons still not known to Val, her Fire Archon/former Succubus grandmother deliberately socially engineered the relationships and matings necessary to make it happen.)
I remember reading that in probably the 3.5 Elf book about what happens when a half-elf has a child with another half-elf. It is a human, mechanically speaking. Though that baby might grow up with the bloodline trait since their grandparents were full blooded.
I prefer the "Eberron" solution-- there are "first-generation" half-elves (children of 1 human and 1 elven parent); and then there are many half-elves who have been breeding 'true' as a race unto themselves for countless generations (who call themselves "Khoravari" as a race-name)-- both exist in the world (sometimes intermingled-- one of my characters was technically a 3/4 elf-- child of an elf parent and a "Khoravari" half-elf-- in game terms, the character was still a half-elf :) Pretty sure my character was well within the acceptable bounds of the setting).
Were I, personally, to play the child of the tiefling and aasimar, I'd be tempted to play a human, but as a crossblooded sorcerer with celestial and infernal bloodlines.And in fact, dipping into various sorcerer bloodlines if not outright playing them through is a neat way to reflect weird ancestry while playing a standard race (not having to write up any weird hybrids).
Nice idea. I'd be more tempted to play the character as actually being an Aasimar or Tiefling, with the opposite bloodline (admittedly because I don't like a lot of the effects of being 'cross-blooded'); but either way I think it would make for an interesting concept in play.