
cooperton |

I do.
The combat style feats are very fluffy and cool, and are clearly intended to be used by monks. Yet monks can't use their bonus feats for style feats (there's probably an archetype that can, but that's neither here nor there).
What do y'all think? Do you think it was a purposeful design choice? Would getting access to those feats while ignoring their prereqs be too good?
Would it be unreasonable to add them into the list of monk feats at whatever level seems appropriate?
Thanks
EDIT: the master of many styles archetype can, in fact, take style feats instead of standard bonus feats... all he has to do is give up his primary attack ability (flurry) in exchange for holding multiple styles at once... which will of course do nothing, cause his low bab means he missed every attack

master arminas |

Style feats came about after the Core Rulebook was already printed and in circulation. So they were not available to the monk at the time the game went to print, having not yet been made. The expansion of feats is one of the few things I do not like about Pathfinder, simply because with each new book something changes in how characters can be built. That said, I wouldn't have a problem with the monk getting to choose a single style and adding those three feats to their bonus feat list.
Master Arminas

cooperton |

Wow, fast responces... came in while i was editing.
While i understand that the style feats didn't exist when the core was printed, point blank master didn't either. Despite this fact, it and some other feats have been retroactively added to the ranger's choices of feats.
I could get behind choosing a single style chain to add to the list. The styles are just so cool, and monks are so feat-starved as is, it seems a bit strange that literal kung-fu styles arnt on their bonus feat list.

Talonhawke |

You do realize that the spirted charge part of RAGELANCEPOUNCE is nice but even without it the damage is still well inside Caster killing range simply by virtue of the multiple high damage hits (one of which is still a x3 bonus.)
Edit: Also I don't actually know of a single GM or Player who ever built or allowed such a character other than as an exercise in absurdity.

ATron9000 |

You do realize that the spirted charge part of RAGELANCEPOUNCE is nice but even without it the damage is still well inside Caster killing range simply by virtue of the multiple high damage hits (one of which is still a x3 bonus.)
Edit: Also I don't actually know of a single GM or Player who ever built or allowed such a character other than as an exercise in absurdity.
so is rage-ax-pounce.

Talonhawke |

The down side is outside of the master of many styles you can't combine the styles and can only change your style on your turn making good for filling out gaps or boosting a niche build but overall giving them aways for free will probably just cause you to see a large number of dragon style monks come along.

cooperton |

As far as I can tell any monk optimized for damage will take dragon style/ferocity anyway.
So what about plugging the basic styles into the lvl 6 bonus feats, with the second tier feats coming in at lvl 10, and the third tier coming in at 14.
This gives monks more options w/o completely negating the MoMS, who can start scooping up style feats from lvl 1, and can combine them.

cooperton |

The above comments about monks being overpowered are clearly jokes. But I actually had a dm once who thought monks were broken... of course he also thought having a +3 sword and no other treasure was reasonable at 15th level.
Reminds me of all the arguements about the warlock's power level back in the day.
But anyway, back to topic. Does anyone see any possible negative side effects of adding styles to monks bonus feat list? Besides a large number of dragon style monks?