
Jeffrey Swank Contributor |

So, I used to use the chosen template in 3.5 forgotten realms campaigns. I have been converting some of the Faerun God's chosen for Pathfinder and figured I'd work on Golarion Pantheon as well. I don't know them as detailed as Forgotten Realms so was wanting input on abilites.
I also changed from a CR +4 type template to a leveled base.
Example....
Chosen of Abadar
As the Judge of the Gods, Abadar selects his chosen very carefully and they must be of only lawful neutral alignment. A chosen of Abadar retains all special qualities of the character and gain the following.
Justiciar The chosen of Abadar are allowed to take the Justiciar prestige class, even if prerequisites are not met.
Alignment: LN
Summon mount (Sp): are allowed as per Paladin of equal level. This allows a chosen to gain the service of an unusually intelligent, strong, and loyal steed to serve. This mount is usually a giant eagle, hippogriff, or griffon, although more mundane mounts are allowed. This mount functions as a druid's animal companion, using the chosen's level as the effective druid level. Chosen’s mount have an Intelligence of at least 6.
Once per day, as a full-round action, a chosen may magically call the mount to their side. This ability is the equivalent of a spell of a level equal to one-third the chosen's level. The mount immediately appears adjacent to the chosen. A chosen can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level.
At 11th level, the mount gains the celestial creature advanced simple template and becomes a magical beast for the purposes of determining which spells affect it.
At 15th level, a chosen's mount gains spell resistance equal to the chosen's level + 11.
Should the chosen's mount die, the chosen may not summon another mount for 30 days or until they gain a level, whichever comes first. During this 30-day period, the chosen takes a –1 penalty on attack and weapon damage rolls.
Gavel of the Lawgiver (Sp): This ability allows the chosen to cast spiritual weapon as a caster of equal level.
Keys of Vault Master (Sp): This ability allows the chosen to cast knock, detect secret doors, detect traps at the caster level of the characters level.
Truthtelling: This uncommon spell, granted by Abadar, functions as a zone of truth that affects a single creature touched
Word of Recall (Sp): The chosen can prepare the word of recall as a caster of equal level to return them to the designated sanctuary of the temple of their home city.
Level...BAB Fort Ref Wil...Special - Abadar
1.......+0...+0...+0..+0....+2 Con, +1 divine attack bonus with crossbows, Keys of Vault Master 3/day
2.......+0...+0...+0..+0....+2 Wis, Blessing of the Watch, Gavel of the Lawgiver 1/day
3.......+0...+0...+0..+0....+2 Con, Truthtelling, Gavel of the Lawgiver 2/day
4.......+0...+0...+0..+0....+2 Wis, Summon Mount,Gavel of the Lawgiver 3/day, Word of recall 1/day
Any ideas for this chosen or any other god's chosen please post! =)

Jeffrey Swank Contributor |

Chosen of Achaekek
When Achaekek has to assassinate someone quickly he selects his chosen for the most important of jobs. A chosen of Achaekek retains all special qualities of the character and gain the following.
Alignment: LN, LE, NE
Immunities: A Chosen is immune to aging and does not age, but she still dies at the normal age for dying. He is also immune to all mind affecting, compulsion and death effects.
Shroud of the Mantis (Su): A Chosen is immune to detect alignment and location spells.
The Mantis God’s chosen (Ex): All of the Chosen’s character levels count as assassin’s levels for the purpose of determining effects of any assassin skills, spells and abilities.
Death Strike (Su): A Chosen can use his death attack ability as a standard action without having to study his opponent for 3 rounds. This ability is usable 3/day.
Mantis Arms (Su): Achaekek grants his chosen an ability called mantis arms. As a standard action the chosen may undergo a transformation which grants them +4 natural armor, +4 strength, and a 1d10 claw attack as the chosen’s arms transform into the arms of a praying mantis. In this form the chosen loses one constitution point per round. As a standard action they can change back into their original form (the do not lose con the same round). If they do not return to normal form before they run out of constitution they die. If brought back to life they permanently lose this ability. This constitution loss remains throughout the encounter, after which the chosen regains it at a rate of 1 per hour. It cannot be regained by any other means.
Mantis Feats: The character automatically gains the following feats and abilities, regardless of prerequisites as an assassin prestige class of equal level.
• Death attack
• Poison use
• Track
Level...Special - Achaekek
1.......+2 Dex, +2 Int, Invisibility 4/day, Sneak Attack, Undetectable
2.......+2 Dex, Mantis Arms, Death Strike
3.......+2 Dex, +2 Cha, disguise self 3/day
4.......+2 Dex, true strike 1/day, Mantis Feats