| Lhiannan |
My PCs will be having Beast Shape II voluntarily cast on them as in an upcoming part of the adventure they're in. I've read polymorph and the spell description and I'm still just confused. I've never really 'got' shapechange in any of the editions, so it's just me. O_O
I know I'll have a half-dragon becoming a pit bull (bull mastiff in the Bestiary?) and a human sorcerer becoming a weasel. I haven't decided yet what the other two will become, a halfling ranger and a valkyrie fighter (the valkyrie is a homebrew made by shaking the Sylph race up with some lightning themes).
What changes with the spell? Imagine the human sorcerer is a perfectly normal 4th level PC if you want to use him for an example.
Tom Baumbach
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Relevant link.
A normal human changing into a big dog via beast shape II?
I think that about covers it.
0gre
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Umm... For what it's worth, the base spell is self only so can't be cast on others. Obviously you can change that up for your world (they something very similar in a PFS scenario so why not).
Not saying *don't do that*, just pointing it out.
Hmm, nice dorkistan article! I find the section in the magic chapter is pretty clear myself though. (Linky. Well that plus the spell description of course.
You can cast spells... so long as they have no somatic, verbal, or material components (Workable with still spell/ silent spell/ etc).