PvP Scenarios


Pathfinder Online

Goblin Squad Member

One thing I would like to see in in the 'themepark' side of the game is instanced PvP matches that can be accessed from anywhere.

Lore: You get the item: 'Stone of Summoning' that transports you to a instanced pvp match, then back to your location.

One saving grace for new games is instanced PvP, it can be accessed by anyone from anywhere and provides rewards. If you ever get bored with what you are doing, you can run a few PvP matches to refresh your enthusiasm for gathering fairy dust in the forest.

If you do decide to put in scenario PvP, what I don't want to see is the continuation of the deathmatch style of PvP missions every MMO has produced. Global Agenda was close, but it turned into a glorified scenario queue lobby. I think TF2 was closer, but i have no experience in that game. The game I do have experience in is: Return To Castle Wolfenstein: Enemy Territory, which was nothing but the same 8 maps cycling through 99% of the time. And that game held my attention for 4 years as the game I played 90% of the time(then i got into MMO's), no FPS since then has held my attention for any extended period of time.

This style of PvP scenarios doesn't involve a static map, the map is dynamic and there are ways you interact with it, other than standing next to a control node, or picking up a 'flag'.

There should always be a mission behind the scenario, you should work your way through a map, and not all parts of the map are accessible at all times.

If you guys decide to put in a pvp scenario system, or any form of instanced pvp, download RTCW:ET, it's free, and play around with it for a week or so during your down time in the office.

Goblin Squad Member

PvE vs PvE

Two parties racing through a quest. Or perhaps working on conflicting goals in the same dungeon...


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Game run pvp of any kind doesn't strike my fancy at all. This is a sandbox. Pick something to believe in, pick an organization to follow, and slay enemies of that ideal or threats to your kingdom's land. You know, like war. Like real life.

Goblin Squad Member

Valkenr wrote:
One thing I would like to see in in the 'themepark' side of the game is instanced PvP matches that can be accessed from anywhere.

I'd offer that settlements should be allowed to construct medieval tourney grounds for controlled PvP matches. Either 1-on-1 or X-on-X battles, with either a prize from a sponsor, or victor takes arms/armor of her wins, or both. Respawn on site, but you can't rejoin the melee. Sponsoring a tourney could bring a certain amount of visibility to a settlement or company, but could also be a resource sink.

Goblinworks Executive Founder

Let settlements with a suitable building host matches, charge admission to contestants and spectators, and offer a cash purse, specified item, and/or special reward to the victor.

That not only brings traffic to the site (good for local merchants), but it might turn out to be profitable in itself.

Goblin Squad Member

I would absolutely hate any instances in the game period. Any feature that takes people out of the world is a bad idea.

The worst thing you can ever do in a open world sandbox game is to figure out how to take people out of it.

Goblin Squad Member

Good point, DeciusBrutus - watching the matches is fun in itself, just like a modern sporting event. If the settlement can get some coin for that, it's even better. And from a game design standpoint, if players are being entertained by watching someone else fight, that's still time they're spending inside the game.

BlackUhuru, I generally agree. I'd hope the tourneys wouldn't be instanced, though there might be some mechanism in place to keep people from entering the field or interfering with the contest.

Goblin Squad Member

Urman wrote:

Good point, DeciusBrutus - watching the matches is fun in itself, just like a modern sporting event. If the settlement can get some coin for that, it's even better. And from a game design standpoint, if players are being entertained by watching someone else fight, that's still time they're spending inside the game.

BlackUhuru, I generally agree. I'd hope the tourneys wouldn't be instanced, though there might be some mechanism in place to keep people from entering the field or interfering with the contest.

Actualy Firefall Online is doing an open world arena for PvP matches, there's even bleachers around the arena for other players to watch.

Something like that could be interesting.

Goblin Squad Member

My cliff notes of stuff:

- Tourneys should be encouraged as both being productive and entertaining. Perhaps even allow some of the NPC organizations to hold games routinely to encourage progression in the PvP groups. This could add to a prestige factor in guilds.

- I would love to see an interesting take on PvE vs PvE although not sure how this would work out without making people get twitchy.

- I can see... well not instanced PvP. But if they have Orders I could see an Order War breaking out, and I would encourage this for fitting deities. War on a pacifist? No. This could be something along the lines of Admin GMing a deity to start up something unique.

- Another reason I think the tourney style system would be very useful is it would allow admin to watch on "professional competitors" to gauge relative strengths. This would be a good way to ensure balance, if there is no varities there is a good chance theres a reason for that.

Goblin Squad Member

I would rather there weren't any official PvP matches. It takes a lot of effort even to create reasonable "content" of ranked/matched PvP, and I would much rather they spent that effort making more interesting random encounters and expanding the world.

Goblin Squad Member

Instanced PvP battlegrounds could be doable in this setting... if only outsiders had "Summon Humanoid" as a spell. I think for that instanced themepark goodness that can be battlegrounds (not always, but one or two have tickled my fancy) in PFO, you can have the characters "summoned" by outsiders to fight in an extraplanar battlefield. Which I think neatly handwaves the "how did I get here" and "why does this never change?" problems with an instanced battlefield in a sandbox game.

Goblin Squad Member

Arena combat, if it is ever a part of the game, would likely be location based. There's a gladiatorial combat area described in guide to the river kingdoms and that's likely what/where it would happen.

Goblin Squad Member

Ryan Dancey wrote:
Arena combat, if it is ever a part of the game, would likely be location based. There's a gladiatorial combat area described in guide to the river kingdoms and that's likely what/where it would happen.

The issue I see arising with location based arenas, is population. The game needs a strong healthy population to maintain diversity in PvP matches. Fighting the same guys over and over again gets old fast. From what I am seeing in the blogs, the game will not have a strong population for a few years. Static Arenas should be there for organized fights, but if you want to have a more impromptu fights you need some sort of distance bridging mechanic. If you aren't into the idea of getting transported from any location, a high end settlement building could be an extra-planar arena, so it's a static location, but there are many that are connected.


I would pay double the subscription fee for the game not to have instanced PvP.

Goblin Squad Member

Zidash wrote:
I would pay double the subscription fee for the game not to have instanced PvP.

Yeah, having officially-sponsored Ranked PvP matches is really not high on my priority list, either.

*double-checks his priority list*

Actually, it's not anywhere on my priority list.


Player run tournaments could be awesome.
And even more so because of the "low" population.
You really know these people your watch fighting!
The large guilds/companies can take pride in organizing big events, crafters and traders can set up shop there, it could get a social gathering point for the community.
Maybe later even more locations, with local heroes and an end of season finals tournament and so on...
Imho this would fit the game very well.

Instanced PvP is not so much my thing, too.
But Enemy Territory really was fun. Great map design which would fit a quest-like dungeon crawl equivalent of PvP.
Maybe it doesn't have to be instanced?

Goblin Squad Member

It would be really nice, though, if GW would give us some tools to use to ensure player-run PvP events are fair. Perhaps an ability players can voluntarily use on themselves that will clear all beneficial effects, and will make them immune to any beneficial effects from other players until they toggle the ability off.

There should be a clear indication that a character has activated this ability, and it should take 30 seconds or so to toggle off, during which time there is a clear indication that the ability has been toggled off. This will make it possible for a third party to verify that the fight starts fair, and stays fair.

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