calagnar
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The idea is to specialized in crowed control with my spells. Then use the bombs for damage. The Arcane Bomber archetype is from ultimate combat.
Dwarf
Wizard (Arcane Bomber)
Str 7
Dex 11
Con 18
Int 18
Wis 10
Cha 5
HP 11 (Favored Class bonus)
Skills : Knowledge Arcane 8, Plane 8, History 8, Dungeoning 8, Linguistics 8, Spell craft 8.
Traits:
Glory of Old : +1 Trait Bonus to sv. Spells, Spell-like ability's, and poison.
Reactionary : +2 Trait bonus to initiative.
Feet:
1st: Throw Any Thing
Bonus: Spell Focus Transmutation
School of the Bomb: Opposition Schools : Abjuration, Necromancy, Illusion, Evocation
Bomb: Electric 1D6+4 Damage Range 20ft 5/day
Spell blast Bombs : As a swift action, sacrifice one spells to empower
the next bomb he throws during his turn. When he does, he gains a bonus to hit with the next bomb he throws before the end of his turn equal to the level of the spell he sacrificed, and a bonus to damage equal to twice the level of the spell.
Starting Spells:
Grease, Charm Person, Sleep, True Strike, Brake, Enlarge Person, Longshot.
Feets:
3rd : Toughness
5th : Improved Initiative
Wizard Bonus 5th : Greater Spell Focus Transmutation
7th : Spell Penatration
9th : Greater Spell Penatration
Wizard Bonus 10th : Spell Focus Conjuration
11th : Greater Spell Focus Conjuration
| Take Boat |
Replace Illusion in your opposition schools with Divination. The only reason I wouldn't take Divination as an opposition school is Detect Magic spamming and you've already given up cantrips.
You can't take Spell Focus as a wizard bonus feat, just as the replacement for Scribe scroll. You should take Spell Focus (Conjuration) at first level, it has a much wider selection of spells with saves.
I suggest putting full ranks into Perception. Also drop K(History) in favor of Nature. Planes and Dungeoneering can generally lag behind.