Xavier319
|
Alright, had a few questions during tonight's game. Scent, it says that if they're within five feet of you, they can pinpoint your location. does that bypass invisibility? Does that bypass mirror image? Or does it just let them figure out what square you're in?
another question, for calm emotions, does the calm effect follow them anywhere they move, or is it just in the immobile radius? do people that walk into the radius after it's cast get affected? Also, what stops someone from just leaving the AOE of the calm emotions, and shaking off the effects if that's the case? thanks guys!
| wraithstrike |
Pinpoint just means they know what square you are in. They still have to bypass the 50% miss chance.
I read it as the creatures in the area when the spell is cast stay effected.
Compare it to the silence spell which is a "fixed point in space"
Area 20-ft.-radius emanation centered on a creature, object, or point in space
edit:It does not bypass mirror image either since it only tells you what you already know which is what square they are in.
Xavier319
|
So which is it? What's the definition of "knows exact location"? Do they know your square, or exactly where you are. Logically, Wraithstrike's answer seems to make the most sense, but what's the rule?
| Brogue The Rogue |
Calm emotions is easily answered.
Calm Emotions
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 2
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Area creatures in a 20-ft.-radius spread
Duration concentration, up to 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
Burst, Emanation, or Spread: Most spells that affect an area function as a burst, an emanation, or a spread. In each case, you select the spell's point of origin and measure its effect from that point.
A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends.
An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell. Most emanations are cones or spheres.
A spread spell extends out like a burst but can turn corners. You select the point of origin, and the spell spreads out a given distance in all directions. Figure the area the spell effect fills by taking into account any turns the spell effect takes.
Spreads are instantaneous. Once you cast the spell, the effects remain, but no lingering aura remains to continually affect new trespassers.
Those affected, would, however, continue to remain affected until the spell wore off (be it naturally or via one of the mentioned forced methods).
Scent is a little less cut and dry, but still seems fairly easily adjudicated to me.
Scent
This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.
The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can [color=red]pinpoint the area[/color] that the source occupies, even if it cannot be seen.
The bolded, colored part seems to indicate that it would only locate the five-foot square (or squares) the creature is in. Logically, this makes sense. Just because you can smell a human next to you doesn't necessarily mean you can "see" the shape of it with your nose. The level of olfactory perspicacity necessary to be able to delineate the difference between a humanoid standing up straight and one bending four inches to the left would be . . . extreme. Theoretically possible, certainly, especially with magical aid, but a little far-fetched, I would say.
In addition, scent is considerably more common than blindsight, tremor sense, and blindsense. In terms of power, it, again logically, makes sense that it would be the weakest of the three. Well, maybe not tremor sense. That's pretty thematic. But a Scent that allows you to bypass miss chance would be more powerful than blindsense in many situations.
Hope this helps. Have fun with your game. :)
Xavier319
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thanks, last question. what can they do under calm emotions? heal allies, support them, buff them, etc? can he cast haste on the fighter, knowing that fighter is gonna smash heads with it? or jsut stand there and pick his nose?
| Brogue The Rogue |
This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, and also negates a bard's ability to inspire courage or a barbarian's rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell, condition, or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime.
So they can't take offensive ("violent") actions. They can't attack or include opponents in area of effect attacks (in fact, looks like they can't use "destructive" Area of Effect attacks at all), or harm others in any direct way. They can't take indirect actions that involve emotion, such as angrily hacking at a chair or desperately breaking down a door to rescue a comrade.
Basically, imagine you're an apathetic teenager. You're tired. Life sucks. Everything's boring. Why bother even trying? You don't want to cut that rope to stop the orcs from making it across the bridge. What a bummer. Why even bother? You don't even want to get up to get the doorbell . . . Ho hum . . .
Et cetera. ;-)
| BigNorseWolf |
Alright, had a few questions during tonight's game. Scent, it says that if they're within five feet of you, they can pinpoint your location. does that bypass invisibility? Does that bypass mirror image? Or does it just let them figure out what square you're in?
-Thats about the only part of the scent rules there's agreement on. It lets them know what square to attack. That still means a 50% miss chance on invis, and doesn't help you at all with mirror image in pathfinder because all the images are hanging out in the same square.